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Factorio space exploration production science

  • Factorio space exploration production science. Only 6,4/slot with 92% reusability (my current tier, hard to get but worth it). Radio wave observation data. I can't seem to sort the puzzle out. It tells you all the info you need. 17-1. 15. Production science pack unlocks the ability to craft production science packs which are used for further research . I've set up a demo world with some sandbox mods to let me test my setup in real time (pics above) You can make cargo rocket silos to automatically send material into space, along with your character. 0: Changed name from "High tech science pack" to "Utility science pack". If you need to supply space base then there is also methane ice. 3x Iron Ore. Currently giving Space Exploration a try, save file is about 62 hours in (inflated due to just allowing smaller portions do work for longer at points when i just wanted more tech unlocked). Pyanodons mod has the distinct honor of having single science packs more involved than entire tech trees of other difficult mods. The per-level bonuses are constant for a particular The contaminated bio-sludge and contaminated cosmic which can be cleaned in another process creating more contaminated scrap which can be converted in biosludge for Bio Space Science pack while Cosmic Water is used elsewhere in several processes. These science blueprints are pretty compact, easy to build and have a good ratio. 1 hauler spaceship = 10 warehouses (~10 rockets) = 5 ms per frame. 6 mod. I needed my Factorio fix. 1x Coal. Version: 0. Green Circuits from scratch. A game about space. You could throw a couple of t1/t2 prod modules in each of your labs to give it a little boost if you want. Gamma ray observation data. Using oil refineries and gas turbines, you can get a lot of power for a lot of hours out of a good oil patch. Once you understand space a bit more, try to figure out how to automate the delivery of the resources you need. Hey y’all, I’ve been grinding space exploration for a while now. Unlike productivity from productivity modules, there are no downsides. First would be crushed vulcanite. Also took individual books from other authors. Cost = 32/cargo slot. Astronomic science pack 2. Material science would be my recommendation after that one, so you can unlock artillery range upgrades, space elevator and the Death Ray. Can be used with just Krastorio, or with Next science I would recommend is the blue space science (astronomic). (Including rocket science -> orange color) Space science is roughly 10%, once it is cleared and automated. 5. In between the planets where the resources are. Mod is intended to keep the early game like Krastorio, but the space phase more like Space Exploration and Vanilla. 17. You do not want to go back and forth. 61 stable & Space Exploration 0. (Along with ground science to actually do research) A small bit There are 2 ways to do this. Xray observation data. Starting with the orbit phase, you'll start needing the 5 exotic materials to progress in research, with every research branch requiring a different material, and every material Space Exploration. First outpost takes long, each one after that you learn what to bring and speeds up process. In base Factorio, Advanced Oil Processing is more efficient at all times and scales. 1x Copper Ore. Since you lose some or all of a rocket's cargo when that happens, and since you're Details. A full rocket is now only 40 000 raw ressources, on which you get 60% back. Kept my mall, science, rocket launch, and module production facilities all separate, too. Use combinators to tell what items need Space Exploration. Survived my first solar laser beam bombardment, but now at the point where I'm running into a few problems and would appreciate recommendations on what to K2-SE Efficient Smelting. Send raw resources in capsules and construct all required items on the orbit. Otherwise just make your way to space. This is similar to vanilla but comes with some changes. Two victory conditions have already been achieved. •. Show Json. by Tertius » Tue Apr 04, 2023 6:53 pm. Second would be enriched vulcanite. Plop a building, put in recipe, alt-x and drag box over machine. So there isnt much reason to supply nauvis with oil. I'm posting here my unfinished compilation of train 2-4 blueprints for space exploration mod + krastorio2 . An I believe I will need like 200 more hours before I'm done if not more, I'm taking it slow. 0. The bootstrap base in space is usually messy and should focus more on actually producing some science instead of being optimized for volume. Determine resource and machine requirements for your desired objectives. 3. Date: 2020-11-08. Space exploration is plenty complex in it's own. Importantly, though, it unlocks the first tiers of the techs that improve cargo rocket reliability, decreasing the chances that a rocket explodes in flight or goes off course. A (hopefully) well-organized compendium of the important blueprints I used when playing the excellent Space Exploration v0. AFAIK you only need 40 or 60 energy science pack 1. You can input your desired objectives and see the optimal resource and machine requirements for your factory. Apr 6, 2024 · Factorio is a game in which you build and maintain factories. brigandr. Crafts many of the items you need to build your starter base. Feel free to comment if you have any suggestions of improvements! They have been designed with expandability in mind, so that you can start up small and add more tiles later if faster research is Mar 19, 2023 · Factorio. Throw in some tier-1 blue modules and it’s 5. It goes real crazy after you have launched the first rocket and try to make the space science thingies. With rockets it took more than 5 million liquid rocket fuel to send a load back. Explore weird structures and black spots on the map (not on Nauvis), there are goodies inside. All ground science is about 5-7%. 58 turbines. Space Exploration Green Science Production. Ashebrethafe. Sep 26, 2023 · I haven't tried space exploration, but now I would have to. Space science pack (research) The space science pack technology is the gateway for infinite technologies. This is a compendium of the most common Factorio facts as of v1. Input 1 belt of iron\copper. I'm stuck on the gate. According to the Space Exploration wiki, there seem to be 27 -- all the vanilla sciences except for space science, which is replaced by rocket science; four specialist space sciences (astronomic, biological, energy, and material), which can be researched in any order and each have 4 tiers (each tier after the first requires Aug 25, 2023 · Space Age is targeted at all Factorio players with better approachability in mind. The four specialist science packs correspond to a scientific field; each comes in four tiers Mar 11, 2024 · Get yourself into orbit manually first, do some exploring, create some space science manually, try things out. Show Blueprint. Has startup option to unlock this from the beginning. They produce about 42-44 science per second, so one production line is enough for a 2500 SPM base. Build small in the orbit base, even 20-30 SPM is enough. Setting up a new space material outpost and processing will likely take longer than it does to research everything with your available science packs. This blueprint book contains 5 blueprints: 1. History. The ratio needed to keep for research you'll need to send up water, petrol, light oil and heavy oil in barrels. 7: Apr 28, 2023 · Astronomic science pack 1. 0: Changed recipe to 21 Time + 1 Electric furnace + 1 Productivity module + 30 Rails → 3 Production science packs. Notably: Poison capsules kill worms very efficiently. 0. 8 Core miners created enough vulcanite for sustained space science production on Nauvis orbit. A playthrough is split into 2 parts: Pre-space, with AAI Industries. I recommend a rocket with all the supplies u can need. If you are looking to start playing, check out the Getting Started page! Join us on Discord to discuss, report bugs, or get help. now my counter is at 1090 hours. At least how I did it. Anything beyond vanilla research has to be done in space, so there is no point in bringing space science down to Nauvis. Members Online Challenge: single machine per item, 20 SPM full cycle (ore to science) micro-base Nothing matters. These science packs are required for all infinite research . Changed recipe to 21 Time + 1 Flying robot frame + 3 Low density structure + 2 Processing unit → 3 Utility science pack. The sheer size of the setups you need to advance to the next tier or research is immense. Which ever one comes first is up to you. Or for significant data and the space sciences it assumes you have all the catalogs by default. Removes the Utility science pack, rocket science pack, and space science pack requirements from Logistics research, allowing access to it earlier in the game. 2. Pyanodons is considered for masochists' only. 2021 Changes: - Postprocess can now load without Space Exploration being installed so that it can also act as a diagnostic tool. For an overview of the features with pictures, check out the mod page . Space exploration science in a box. (Previously 14 Time + 1 Electric furnace + 1 Electric engine unit → 2 Production science packs . Nov 14, 2021 · Research. 0: 45 SPM before launching the first rocket is fully okay. 6K Space station tiles, which each need 1 Low density structure. I’m constantly running out of space needing to making multiple train stations to move the resources . The first rocket silo takes only solid rocket fuel to any Dec 27, 2023 · Details. Jan 8, 2022 · この記事は、工場設計ゲームFactorioにて宇宙開発が出来るようになるすごいMOD(Space Exploration MOD)の紹介/攻略記事です。 Factorioのエンドコンテンツになりえる程の、とてつもないボリュームと面白さを秘めたMODなのですが、いかんせん情報が少ない(あっても日本語の情報はほぼ皆無な)状況 100%. 0 release. A huge thanks to to all the contributors on GitHub, as well as the community who made the previous cheat sheets and other resources; such as the Wiki, Reddit, and Factorio Discord from which this is all based on. It allows the player to obtain space science packs by launching a rocket with a satellite from the rocket silo. I started a Krastorio & Space Exploration server with 4 friends a week ago and it has been one heck of a journey. Questions on space exploration. Space Age challenges are more streamlined and self-contained for a faster pace of 60-100 hours (rough 3. All Space Science Types at 240/min (with Blueprint String) [Demo] [Space Exploration] I've been trying to build a space platform designed to make all Tier 4 Space Sciences at 240/min (60/m t1, 120 t2, 180 t3 as well). Starter base will be needed to be rebuilt or just make new production from 0. So this is it. Technologies. We started this way (after all, oil supply is infinite), but switched back to spaceships as soon as antimatter was available. 2, Count the number of science packs you need for all the first tier of space science you can do all the important stuff with a single rocket full. Jan 14, 2023 · I have gotten a bit further in space exploration, but also combined it with Krastorio 2. A bootstrap base when using Earandel's AAI Industry mod. You'll want three splitters on the output belt. Apr 4, 2023 · All science packs, beaconed and moduled 42/s. City/train blocks in space are amazing, especially after you have: Construction Pylons Wide Area Beacons Space Rails (obviously) You can build a MUCH better Space Rail cityblock design than one on the ground, since you can skip Big Electric Poles for measurement entirely. Inputs (yellow belts - labeled with combinators): 1x Stone. My spacex journey continues. Adapted from Space Exploration Early logistics system HomicidalBarber. Find blueprints for the video game Factorio. Like, there was a comparison on here once with vanilla, krastorio, space exploration, industrial revolution, angelbobs, seablock and then pyanodon looking like a combination of all of them together. Ride a rocket into space yourself and start spacewalking. Space exploration (solving alternate ending) spoiler. Also does 30 spm for both red and green science. The space between resources, like outerspace ya know. Expect a long playthrough of 150-200+ Hours if you want to complete it. Space exploration ads a lot of new and creative mechanics to Factorio. Has a range of small building blocks and larger whole resource processing trains stations. Coal cracking is much better even if there’s no productivity in space. You’ll need a first base for the beginning, and then a bigger base to build the biggest megabase. Extra Info. Share your designs. This is the megabase of Space Exploration, biggest and longest operation ( will continue ) . Game Length: Space Exploration is a long-form adventure designed for players to gradually uncover many interconnected challenges over 150-500 hours (or more). 04. Community-run subreddit for the game Factorio made by Wube Software. One step at the time. Feb 4, 2024 · Space Exploration is a mod for Factorio. Oct 11, 2020 · Space Exploration Efficiency modules provide a bigger bonus than those in the base Factorio game, and they grow even stronger at higher tiers. Supply Rockets for Rocket Fuel, Space Capsules, and Packed Rocket Sections: This goes on Nauvis. (smelting not included) Copy to Clipboard. I really like SE, but didn't enjoy the increased complexity for these advanced science packs. This is a flowchart of all the steps you need to complete for space science. There are SE designs and mechanics that are significantly more complex than early science blueprints though and so it's highly recommended that you use this time to learn and get better at designing instead of shortcuting here. I need it for utility science packs, I need it for circuit production, I need it for low-density structures. Unmoduled, Advanced Oil Processing produces slightly less Petroleum Gas when fully cracked than Basic. Eg green chips can use a new type of cable and get twice the output. 69 turbines. Please clarify. Step 1, build a SpacePort (more details below). Mining productivity is a research that increases the resource output of mining drills and pumpjacks by 10% per level. gg/ymjUVMv Space Exploration Earlier logistics system. Try FactorioLab today and optimize your production! Didn't bother with core mining until I finished a basic setup for utility science, and the core miner set-up I made was primarily to enable my "new" production science line. We previously attempted to get into SE, but got burnt out before even automating production science due to the logistic difficulty at every given step. 3, Use delivery cannons only to send up the components to automate space platform building. Design for at most 5 ingots per second. Dec 17, 2023 · Introduction. Loop that back around to your input crushed vulcanite belt with a splitter with the input priority set to the receive the crushed vulcanite from the output belt. ) 0. Generally, SE needs a lot more lubricant, sulfur and batteries compared to vanilla. Looking forward to dark science but I’m running into a bit of an issue. by Earendel. Crude produces less than that. assembling-machine-2. Space Exploration is tiring. Comments. While most technologies in Factorio are either one-off or have a finite, relatively small number of levels available, a few are "infinite", meaning the player can research as many levels as they can afford. 0: Changed production science pack recipe to no longer require assembling machine 1. 1. Each block here needs 4. Make sure to automate. You really need a lot of resources. Try to rush energy science and rush space rails when you go to orbit. when those reserves deplete, definitely all biomass though. Also a lot of red circuits, empty data and all basic products (copper stone etc) i suggest going for space train first, so you can integrate that in your space base asap. I cheated a bit by grabbing a blueprint for a mall, because using the previous version of everything in recipes leads to a heap of spaghetti before getting Space Exploration. Build an orbital space platform to develop difficult data-driven space science. You'll want other science going up to orbit. Sep 15, 2022 · Welcome to my Space Exploration/Krastorio 2 Lets Play series for Factorio! Throughout the gameplay in this series, I will strive to show players the differen FactorioLab is a powerful calculator for Factorio and other factory games. I'm playing Space Exploration, and I need so much plastic. constant-combinator. A canon capsule is now only 40ressources / 1 cargo slot. Gravity wave data. I've got energy 2, material 1, and astro 1. Don’t be afraid of automating cannons and using them in the first space explorations. => rockets start to be more efficient per cargo slot only from 50% ish reusability. assembling-machine-1. There are no comments yet You don’t need big science, but you need automated science. Now doing blue science. In Space Exploration, it initially differs based on what you need and ultimately on what modules you're using. Got 300 hours in and finally got my 4th science for all 4 types done. Orbit is bot based for long while. Features: - Added Setting option to enable/disable junk data from Science Recipes (default: off) - Added another Dupe Prevention in more specific data Recipes that are using catalysts like Heavy Girder. Broad astronomic catalogue. Any ore that is produced by the productivity bonus is free, it does not deplete the resource under the miner. SE doesn't change vanilla science recipes pre rocket so I'm not sure what you mean. A feature-rich factory production calculator for Factorio and other factory games. How much interaction do you want between your science production and the space mall that builds it? There are many others as you ramp up complexity but you get the idea. Your base for red and green science is definitely going to be bigger. It’s very inefficient to send barrels into space with rockets. Reading the tech tree is giving me a headache. I had like 8 canons wired to signal receiver that could fire needed ressources on demand (including water+heavy oil+petroleum barrels - produce lube in space directly). Follow progress on https://discord. Once you have a decent supply in a storage tank, then only divert the Biomass output when your tank gets low. You can still combine it with Krastorio2 if you wan't. Your base for red science is probably going to be bigger then your first vanilla base to launch a rocket. Space Exploration adds six new science packs to Factorio's technological progression: Rocket science packs replace the vanilla space science packs; they are the entry-level space science packs required for more advanced scientific pursuits. SE makes Factorio so much more complexes with waste management, love it. Can alt-x over any sized area from the map window too. Effects. 16. Features: - Productivity modules are now working in Wide Area Beacon and Wide Area Beacon 2. If Space Exploration does not load due to an incompatibility that reason should be in the log file under "Space Exploration diagnostics". Settings. Gravitational lensing data. This is a list of blueprints for a blue belt full of science packs of every type. transport-belt. Practically freeing another patch using artillery or the free railgun is much easier, faster and more cost effective. SPACE EXPLORATIONThis series is focused on the new and exciting mod: Space Exploration by Earendel combined with the live integration with Twitch events thro Step 0, make sure the Nauvis base has a good amount of production to sustain the orbital space station and of course for the rockets. I thought I was doing okay when I connected a new oil field to my network, but I quickly burned through all the stored oil and I'm down to the trickle of the endless oil. Space Exploration. Trying to make those recipies with space belts is hell. Search the tags for mining, smelting, and advanced production blueprints. 11 Date: 12. After prod4, heavy oil refinement is just more efficient in all circumstances. I mean, that's always factorio advice. Build every component on the ground that you can in order to get productivity module bonuses. If you drop 1-3 on a work, you can run away and come back after it's dead to finish the base. Have built in space and colonized on a couple other planets to build utility and production science. My answers to these questions will be different than yours, and if you used my designs in a vacuum, they probably wouldnt work anyhow. 12 Date: 13. The nearest place for me to get naqium is a 27m drive with my fastest space ship (currently at 1000 Output all the results onto another belt. Steam can come from an electric boiler and Space Exploration. Build Cargo Rockets to launch stuff into space. I cut recipe costs in half, enabled flare stacks in space and turned off robot attrition. You can also compare different scenarios and explore various mods. Having a rail based space station is initially hard but it really pays off. The Progression of Space Exploration. A friend and me are 100h in to a K2SE run. Blueprint. (Previously 14 Time + 1 Battery + 30 Copper cable + 3 Processing unit + 1 Speed module → 2 Utility science pack . Details. Two production lines of each fits a 5K SPM base with 5 rocket silos perfectly. It unlocks space trains, 64 area power pylons, cheaper LDS recipe and cheap orange science packs. 1. Each refinery can power 3. Pre-craft as much as possible on planet's surface and send items in bulk with cargo rockets. 0 - Early to Mid Game. a lot of people Mar 21, 2021 · State: Early game State: Mid game State: Late game. All of them unlock bonuses to existing technologies, never new structures or abilities. Now I'm doing bio 1. Power production can be a significant challenge depending on the resources available on the surface and its distance from the sun (and thus solar power production). main beginning points are the empty data, cosmic water and the thermofluid. Adds a new technology that adds re-add's the 1:1 ratio's from vanilla. Get the core resource of that science. Also download “rate calculator”. Unlocked with Production Science. Microwave observation data. As you progress in Space Exploration, you may start to use many of the combat mechanics that often go unnoticed in vanilla Factorio, because you unlock artillery quickly. I made space science: You can either go for production or utility science. Tileable Science Production 0. Couldnt find a good rocket science pack blueprint that fit a 100x100 grid. I have a notebook full of vectors and a pile of screenshots of the images from the temples. If you're building for science based on the introductory less-efficient Insight and Significant data recipes you'll need a lot more buildings than you will later. Ive played around 400 Hours, of those mods, and had 20+ new starts to figure out a good early game. Jan 6, 2024 · medium-electric-pole. With 2nd tier you are super close to space elevator which is a complete reset of how you handle orbit and makes the game significantly easier again for a while. Will be updated if there will be interest in the game. Any trickle of science is enough. At least this time u will have cryo and probably vulcanite easily available. Overall, I deployed an extensive rail network and used LTN to tie everything together. 6 has already been released and this save will be migrated in the fall. I walled off a largeish area for my base with turrets and stone walls before I even got to any real production. Space science packs are yielded from launching satellites via rocket, and thus are difficult to automate effectively without massive resource-hungry bases. But it's extra true now. Green chips, red chips, cosmic water, and all other intermediate products have to be constructed on orbit. I seemingly have unlimited resources, but I'm stuck on this puzzle. Space Exploration is a full-overhaul mod that introduces many new buildings, items, science packs, and even some secrets. So I decided to just make some blueprints for them once and be done with it. I went orbit first cause I was curious about space setup (first playthrough). Krastorio and Space exploration are easily some of the most expansive mods in the game. Copy to Clipboard. This will help u in long run as u need, at least 2-3 of these outpost more (iridite, Holm, vita). Holmium is a bear. 116 with recommended mods Build Cargo Rockets to launch stuff into space. Anything works, but so far I used trains and main belt only to bring stuff to a single place as materials. And the operation will be kept running. Anyone have any pointers. We had 2 of these on a 40 minutes round-trip. gg/ymjUVMv biomass though if you have large reserves of the others just send them to space to be transformed into some starting biosludge for science. But also the space betwee Design your "Biological Science Pack 1" production line but make sure you can divert all the Biomass output to a "Bioslude from Biomass" recipe in a biochemical facility in order to build up a supply of Biosludge. Later on it’s very viable to have a single silo for each material, but early on I would just have one and fill it up with enough material to produce say 5000-8000 space science. I edited this for my (currently early ongoing) playthrough of SE + KR2. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. It takes in rocket sections, packed rocket sections, and solid rocket fuel by belt, liquid rocket fuel by pipe, and space capsules by bot. 02. Power, think big. This is 4 times more dense than crude oil for transport per stack. Forget about science wich is worse Space Exploration. Cryo outpost + vulcanite outpost, then production and utility ( red and teal) is about 20%. One thing with spave exploration though is you will need to disable optional recipes or it will assume you are using the most efficient way. As best I can recall, dark blue science isn't significantly harder to make than orange. Find a decent oil patch near water and dedicate it to power generation. In any case, make sure to automate. Unlike other science packs, space science packs are exclusively used to research repeating/infinite technologies - such as mining productivity or gun turret damage. cl md lw gg lc bl pb zd fv ui