Fallout 4 settlers don t use ammo mod. Settlers only need like 10 bullets in their inventory; as long as they have the ammo in their inventory, they have unlimited ammo. If you aren't familiar, Munitions is a lore-friendly and modular ammunition expansion project & framework that adds new Jan 10, 2023 · Slow down when playing Fallout 4 and enjoy the finer points of the game, like Settler A. Similarly, don't leave fusion cores in stored PA sets, or people might walk off with those, too. This has always been a thing. It does make practical sense in survival, where having fire support is pretty important - a provisioner with a minigun can save your life. His advice on paying attention to the details of every aspect of life pays beautifully in this game. Settlers and other npcs on the other hand only need 1 ammo, excluding the fat man and the missile launcher. 308 bullet, etc) but for fatmans, gatling lasers and rocket launchers they use up ammo the same way Apr 27, 2024 · 28 April 2024, 4:52AM. Mar 1, 2016 · Instead of making the patch per item maybe adding a scripted injection into all "Magazine" mods in the workbench. It doesn't matter whether they are your current followers or not, companions will always use up ammo just like the player. 3. Obviously I need to experimen Fallout 4 settlers randomly dying on me. 8 Share. From what I have witnessed it is always hip fire. They will take any weapon that is better than the one they have as long as it has ammo. Time for some ballistic therapy! Nobody's perfect, that's why they put erasers on pencils. I gave her 125 buckshot shells. There’s a mod called companion infinite ammo and unbreakable power armor. Using command console to lock a container 1- Open console. They'll scavenge weapons and ammo based on criteria that it's better for them than what they have. Dec 12, 2019 · This mod puts unremoveable weapons and armor. Any way to prevent this? May 9, 2017 · Recruit anyone as follower, now with a handy menu, have up to 52 followers supported at once. Edit file C:\Users\<username>\AppData\Local\Fallout4\plugins. Yes. If they run out of ammo for the weapon you gave them, they will switch back to their default. I have not heard anything one way or the other regarding energy weapons, but since things like Plasma weapons can 'melt' creatures I don't want to have my settlers melting one another (by accident) with Nov 2, 2022 · A mod isn't necessary for weapons. Having no pre-existing supply line between the two settlements. Download the mod by clicking "Download with manager". I even disabled the mod, and now they have the items, but with a "0" after the item name. Miniguns damage is horribly low compared to a rifle or energy weapon so as Ilja said, they will dump it in favor of something else asap. Oh, and don't try to remove the "0" items. I pressed T button and made sure a small square appeared next to the shotty in her inventory. named settlers get vault suits and full leather armor. Personally, I just don't have settlers at my main base. Nov 18, 2015 · Here's a contradiction that I hope somebody can explain: I've discovered that Sturges has unlimited ammo with a default minigun and one 5mm round in Sanctuary, but Piper uses ammo, round for round, with a modded minigun and a modded plasma rifle, away from Sanctuary. Settlers - A few extra clips, and sometimes a secondary weapon. ★ About ★. merchants that have knocked off work for Dec 10, 2018 · settlers can steal items from the settlement they are in NO MATTER where the items are. The settlers in my game do use ammo. Nov 4, 2021 · I deinstalled all except that unlimited ammo mod but it still don't work. So long as there's one Bullet in their inventory they don't use up ammo. Reply. Add mod #109 and equip perception rings. Same reason you NEVER give a settle a Laser Musket, they manage to be worse than Preston with those. Also, since I use modded weapon it would be nice if it works with those as well. Failing all that find a settlement you don't mind being alone in. Companions are one of the most important parts of the Fallout 4 game, which helps players play the game much easier. I stored Spray n'Pray in a settlement. bythehomeworld. Missiles and Fat Men are an exception, and grenades, They are consumed, one-for-one, when the settler uses them. Can you please increase the ammo number to 50? because settlers still use clip setting, if they have only 1 ammo they will have to reload after each firing, drastically reduce their damage output. Settlers will never take weapons or Jan 4, 2016 · I have heard settlers will take weapons and ammo from containers to use when under attack, I have never seen it happen but if you suddenly lost a bunch of ammo from a chest in your base that might be it. After clearing out a location I travelled back to Sanctuary Hills, where I keep all my spare power armour and my fancy weapons, and it was under attack from super mutants. They need 1 ammo for guns and grenades. Diamond City Guards - Plenty of extra clips. Minutemen get laser guns, or combat rifles with bayonets, armed with combat armor chests, and ballistic weave mk1 or 2 minutemen outfits Ooooh now I get it. 10. Any weapon you provide them with requires you to also provide ammo. And that can include stealing guns you thought were safely stashed out of their reach. Dec 14, 2015 · 30. New "interesting" thing I've noticed that settlers not only take multiple weapons (one had 11(!) combat rifles) but they will also take ammo for weapons they don't even have! I've equipped every settler with combat/laser rifles and I've seen them stealing worse weapons than they have. Settlers will steal any legendary they have access to ammo for and will also steal melee weapons at will. I gave Cait a shotgun, and she not only uses up ammo, but she also switches to a melee weapon when she's completely out of ammo for all If you give them something else, they need ammo and will use it up. volverde. Allows dogmeat + (up to) 5 additional followers (make almost anyone or anything (non-hostile) a follower) 2) Appearance Sculpting. So I want to put like 15-20 combat rifles in the May 5, 2024 · You cannot assign settlers to specific ammo types in Fallout 4, but you can equip them with weapons that use the ammo you have available. For most weapons they need only 1 amount of ammunition (so 1 fusion cell, 1 shotgun pellet, 1 . Companions have unlimited ammo for their default weapon. To create a supply line, one must go into the Companions don't need ammo for their default weapon. I've not given Piper any ammo for her default weapon, and she shoots it constantly. Mar 21, 2024 · On crafting weapons for settlers does the accuracy and range stats of the weapon have any effect on settlers or is it only for the player and they have a set rate ? Also is having a bayonet on a settler rifle/shotgun beneficial for them ? Im noticing alot fights end up being close quarters in some situations and bashing happening. In case you want to tweak or change your character's looks after you leave your home at the beginning of Fallout 4, you can do so at a plastic surgeon. I have armed my forces with combat shotguns and armour heavy of course and they all look great. Mar 26, 2017 · Caesium Mar 26, 2017 @ 10:54am. • 1 yr. So, for example, if you give them a 10mm Pistol and 20 rounds, they'll fire forever. Dec 1, 2016 · 2. Raiders might take things during attacks, too. Change the appearance of human and Ghoul followers using the same. I used to give them Pack Buffalo Helmets and the Cowhide Western Outfits. If you give your companions a weapon, they will need ammo for it. 3 weapons you can give settlers use up ammo. Requires 20+ settlers in total to join. Set-115689 Dec 3, 2015 @ 4:41pm. this only applies to their literal default weapon. I never got her to spawn anywhere. EmoBanger69 8 years ago #3. (Settlers have unlimited ammo, don't need more than one) Just drop the file into Fallout 4 folder (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4) and when in game Settlers can use any gun and 1 bullet. use the flyable personal vertibird to store the weapon etc ( https://www. Oct 28, 2020 · The settlers in my game do use ammo. Put them in containers instead. Aug 29, 2017 · Super Mutants - just a few more rounds. Munitions is a lore-friendly and modular ammunition expansion project & framework that adds new ammunition types seamlessly into the vanilla sandbox. Hey everyone, I've finally released the long-awaited 1. Regular settlers get a gun and knife or machete if they’re a farmer. On ammo: For most weapons, if you give the settler enough ammo to reload once, it's effectively infinite. jtwitham. AbsynthMinded Sep 2, 2016 @ 8:34am. Fah Habbah settlers tend to have mostly metal and leather armor, and harpoon guns, etc. Codester Dec 3, 2015 @ 4:41pm. Guess you can buy chips from vendors to use it in the gambling Arming settlers is mostly for your own satisfaction - it feels right to at least have the people assigned to defense armed with something more threatening than a pipe pistol. It's another bit of general NPC behaviour. If they have a weapon by default they have infinite ammo. all i know for settlers is that if you steal an npc's ammo they usually switch to melee. I have a 40+ settler settlement on Spectacle Island and I do rollcalls after every attack (which are quite frequent because I never open the enemy cages) and I notice some settlers don't show up and I went and looked for them and 1 was dead at his barber chair assignment and the other at her scavenging Aug 27, 2017 · Originally posted by Gerza71: Your settlers don't use ammo, healing, food, drink and drugs. Put them in your workshop. Personally, I keep all weapons in armor racks. I usually drop 5-10 just for my peace of mind, but you only need 1. Do settlers tend to do better with spefic weapon types ? I have The fallout 4 config tool supposedly creates/edits the entry for the ini to make npcs use unlimited ammo. This update adds a ton of new ammo types, some fixes, and brand new textures (most of which were created by me!). SKK Dynamic Damage manager - tune damage in and out in realtime to find the perfect game balance. :/. As the game progresses more and more, I sometimes start to RP and theme each settlement, and that dictates what they get. May 5, 2024 · You cannot assign settlers to specific ammo types in Fallout 4, but you can equip them with weapons that use the ammo you have available. #1. Nov 4, 2017 · I just use a settlement that doesn't have any settlers, like Red Rocket Truck Stop. Nov 16, 2015 · Install. What I did to make it work: 1. Fallout 4. Apr 25, 2024 · Fallout 4 is still a prevalent title in 2024, but there are many ways you can make it even better. Also regarding ammo, do settlers and companion need it? I haven't tested it yet but managing ammo of settlers would be super tedious. My settlers have never picked up anything from a container or the workshop. Download 1,747 Collections for Fallout 4 chevron_right. Arm the settlers individually and make sure they have ammo for the guns you're giving them and they'll be less likely to take things. add CraftableAmmo. Screenshots. You don't last long in the wasteland if you aren't prepared. I like this for the others as it changes up combat, but I don't like it for settlers, because I just want to give them a gun and go away. And they will take it from any container or display rack. I can load up the settler, though. Mar 21, 2021 · Since then I have tried numerous work-arounds and two suggestions, if you do not want to build an inaccessible storage container in the sky that requires ladders or bury it under the floor: use a companion like Ada or Dog Meat to carry the weapons/armor. You also want to keep the ammo out of the Dec 4, 2022 · About this mod. Dec 3, 2015 · Showing 1 - 8 of 8 comments. e. That may stop them. FIX: Ignore and don't craft them. Is there any solution out there? Is there even a console command maybe I can use? There's a mod called "better settlers" that are smarter and use LL script to level up with you and have better weapons and armour, and automatically assign themselves to the settlement. Nov 22, 2017 · Just wondering what Armor/Weapons everyone gives their settlers? I tend to give them all (starting with Security) Combat Rifles (Powerful receivers/Long Barrels), and Combat Armor/Helmets. Feb 21, 2017 · Compatible with Crafting Workbenches. Long range weapons work well personally, high accuracy and such. Dec 31, 2021 · I have guns and ammo in lockers in my settlement and I was trading with two of the settlers and realized they had two of my legendary guns so I took them and put them back in the container. They do use it for any weapon you give them. Jan 5, 2019 · 1) Multiple Follower support. Apr 4, 2019 · Gives 50 of each ammo to your settlers. If it bleeds, you can kill it. esp to the list. 50 ammo can cover almost 99% weapon clip size except minigun which use 100 ammo clip/box,but 50 ammo can last minigunner a while. Check the inventory of all your settlers and you might find it. However, the stimpack will be consumed and gone forever. Turrets don't require topping up on Ammo, as far as I know. Once again, great mod, and I look forward to using it again in the future. Too low fire rate, AI needs something a little faster to make up for the incredible lack of accuracy. Broadly though, keep weapons away from where settlers usually go in your own little house, store ammo and fusion cores separately and you should be fine and they won't use your stuff. All NPCs will already do that, but only during combat. txt. I am aware that in non survival mode, they don't use up ammo except missile based weapons. Nov 2, 2022 · Looks Mirror. It can be downloaded for free on our websi te. Lock doors and containers. a Minigun with ammo). Use Nexus Mod Manager to install. I use it mainly to craft ammo for my Nuka World and Far Harbor weapons. If you have to do so, put them in the armor mannequins added by one of the DLCs (these are the only storage option that NPCs will not take things from). Their default weapon has unlimited ammo but anything you give them needs bullets. Add a Comment. nexusmods. Settlers don't need more than 1 ammo, unfortunately companions do. It’s not really a gambling mod it’s a mod that enhance manufacturing. From builds and Settlements, to game-play and mods, get your Fallout 4 experience here! Members Online So when you find a Fusion Core in some machine that’s powering an entire building, you’d expect it to last a little longer in your power armor than like 24 steps and a half an arm raise Jul 9, 2016 · Quicktrade with vendors and settlers. Based on conflicting posts here: I can see them raising the weapon up to aim, like your iron-sights do in third-person. Cant find safer solution for now. Let’s crunch some numbers. com Dec 6, 2015 · With Nexus Mod Manager (NMM): 1. If you give them one of each type of round they will scavenge for guns that use that ammo. Their default weapon is glued to them and cannot be removed. They can not die. Requires 30+ settlers in total to join. 5. There is a locking mod, believe it's called "lock your doors" or something similar. No, they don't use ammo. Before I knew it Marcy Long had taken a Fatman and all my mini-nukes from the cabinet where I store them and wasted three mini-nukes on mutant hounds, and another settler 1-round for the one gun you give them. Features high-quality custom textures and meshes. Companions can use any gun, but actually use the ammo. Download link. Missile launcher, fatman launcher and gatling laser. 2- Click on crate, box, chest, etc. 50+ Damage per shot semi auto weapons. But it also features some sort of factory/gambling machine that I quite don’t understand and feel to use anyway. This may not be so with Beths junk guns, but I don't use them. My understanding is that companions currently will use ammo. FIX: Fallout 4 glitch. Jul 21, 2022 · Well to be honest I only tried on settlers, they don't use it. This mod adds a trade menu option to vendors that opens the buy/sell menu, and an inventory option for your settlers. Apr 4, 2019 · About this mod. 2. You just get loaded down by phantom items that still have weight. 73 votes, 46 comments. If the settlement comes under attack, settlers (and possibly attackers) will take weapons from containers, but only if 1) the weapon is better than what they already have and 2) they have or can get ammo for it. They use the ammo of guns that you give them but they have unlimited ammo for the guns that they start with. The supply line is a gameplay mechanic associated with the settlement system in Fallout 4. Having at least one settler (working or unassigned) in one of those settlements. Unfortunatley settlers can also sometimes take things from the workbench. In the event that you have supply lines between two settlements, those settlements Yes, I’m my experience settlers do use ammo, so I usually equip guards with two different guns and a melee weapon. Yes, I know it doesn't entirely answer the question, but it's worth mentioning. Like I said, works like advertised, but you can't change things . Also found it helps to give them jobs and beds away from you. for example. Your companion will use ammo, but there is a mod that stops them using ammo. Download default or "no perk restrictions" version. I want to arm my settlers with better weapons than their stock pipe pistol. Gives 50 of each ammo to your settlers. Jan 15, 2020 · Companion Infinite Ammo is the mod of Fallout 4 that makes companions’ weapons’ ammo infinite, which allows them to shoot continuously. Does it apply to settlers too? Browse 48,059 mods for Fallout 4 at Nexus Mods Settlers will take weapons from the workbench, containers and corpses if they have ammo available for and the weapon is better than their current one. Even if it uses the same ammo as their default weapon. Activate the mod in Nexus Mod Manager. In order to keep certain weapons safe you want to stick them in a nearby settlement that doesn't have settlers. g Piper uses a 10mm. •. SKK Instant Battleground - when you want to fight, now. 7. “Settlers” get used as cannon fodder. - Ron Staples - Tier 4 Bartender, spawns periodically in random encounter spots. Feb 14, 2018 · Problem is, the Immersive Gameplay mod makes all NPC's, including settlers, lose their unlimited ammo. Lenko Nov 12, 2015 @ 11:16pm. Another trick with ammo for settlers is that you transfer the single bullet/cell AFTER you equip the weapon for them. Like for example if the enemy is medium-far away obviously they use their gun but if like ferals get too close they use the…. NPCs (Settlers): Require ONE round for any weapon you give them. TheFinalShadows 8 years ago #8. May 30, 2017 · Settlers go after weapon with the biggest damage. I have broadcast towers in almost all my settlements and the settlements grow. Includes additional custom appearance editing tools that let you. All base game followers and the DLC ones use default dialogues, rest: 20 normal misc followers, 10 robots and 5 animals use a custom menu to manage. e. TheFinalShadows 8 years ago #7. Some side notes: NPCs stay with their weapon (or the weapon you assigned to them), unless they find a much superior weapon and ammo nearby (e. Telstar Nov 13, 2015 @ 5:26pm. #3. But I don't want to waste time arming each settler individually and return back to check on each settlement whenever new settlers coming in. I. If you give her Deliverer she uses ammo for that and will switch back to her default pistol when she runs out. these guys aren't bright and don't plan ahead, they just use what the've got and charge in with their fists. Sort by: New. I want to be able to store ammo\guns in my armory (its a freekin roll playing game) 2. More hot mods. it's not like their ammo which is unlimited. Mods that make companion ammo unlimited will add the flag that they don't use ammo. Yes, they can. If you are using The Mortal Patches Or Heavy or Light Armor Patch, Or Raider, Female or Community Clothing Patches they must go after "Better Settlers" in your load order or it will not work. But they will still require to have one of that ammo in the inventory. #2. The guards all get mod weapons, usually M14s. Gives 50 of each ammo to your settlers, so you don't have to worry about giving a specific ammo to your settlers. Actually, settlers do use stimpacks to heal themselves in combat and stimpacks get properly consumed too. 0. Award. What happens if settlers are left without any ammo in Fallout 4? Settlers without ammo may struggle to defend themselves and the settlement, putting it at risk of attack or capture. A compatible patch for Weapons Smith Extended is now available. esp into your \Data folder. There are 31 Settlements in “Base Game" (Base Game: A game without any downloadable content: DLC). Requires 10+ settlers in total to join. Other new explosives should work fine and do decent damage. Scorpion62 Jan 6, 2016 @ 8:18am. No mods, No DLC. Unless you get a mod to make the settlers mortal, you dont have to give them stims. esp and CraftableAmmo_plus. May 6, 2021 · There are mods that makes every NPC use ammo, but I found that firefights are almost non existent because they don't carry enough ammo. Tested on Xbox One just last night, did the usual of shooting a few settlers for weapon testing, and of course all the Still at work and curious if they use ammo or not. I currently have the vanilla game. g. No need for a mod, just stash your stuff in Home Plate and remember to remove fusion cores from any Power Armour you leave in settlements. XBL, WII U, PSN - Zeros294. Also, don't give them a fat man, they will kill you and themselves with it and or radiate the s*** out of you. Rings don't take equipment slots. You could involve customization options for whether they use explosives, maybe limit the damage of the gun they choose, or no heavy weapons. A simple mod that will allow settlers to use the weapons you have stored in that settlement. One Fusion Cell is enough for them to fire forever. So i'm hoping that someone can make a mod that makes it that ONLY settlers use ammo and every other NPC work like vanilla. QuickTrade is intelligent enough to make sure Trade is only available when these merchants are actually offering vendor services (i. As wtiger27 mentioned all the rest need 1 single bullet in their inventory If the settlement has insufficient food or water, they will take what they need from the workshop. I'm not 100% sure about fusion cores and gattling laser. This mod gives Showing 1 - 1 of 1 comments. You could have googled that. An 'Armory' container object that would allow any settler assigned to that plot to freely swap weapons or clothing/armor would be a fantastic idea for a mod. If I don't give them plenty of 308 ammo, they run out and use what ever else they have. set this file to read-only. Jan 1, 2016 · I don't know if you have a mod, or are taking away all the weapons, then scrapping them, and not rearming your settlers? I am not sure what's going on here. 1 update to my ammo expansion mod Munitions. ago. Like if you use Sanctuary , you might want to consider storing your unique/useful weapons in red rocket. • 9 yr. Here are the 50 best mods you can download for it. So it would appear that they use sighted fire, almost exclusively. You only need 1 ammo to make them fire it infinitely. But I am also aware that enemies use up ammo in survival mode. This should allow you to take care of 99% of the weapon mods out there that don't use non-vanilla ammo. and. Taking rank 1 of the Local Leader perk. 1. Set essential/non essential, limited/unlimited ammo, following distance, add map markers to followers. Then, when you transfer the ammo, it will show up in their inventory with the "equip" square highlighted. Crafting Workbenches is a mod that makes a duplicate ammo bench whereas this mod alters/fixes the existing one. So basically the rules are: Never put weapons or ammo in a container. . Navigate down to Power> Manufacturing > Machinery, and then make your way through the list of machines until Sep 15, 2018 · SKK Combat Settlers - manage settlers health, damage and power armor use. Munitions is the ONLY ammo mod that gives players control over what they do or don't want added to their game. If you want only one workbench, don't use the CW ammo add-on - just use my mod for ammo crafting. Only Missiles, mininukes and grenade type weapons get used up. You can't give Cait a combat shotgun or Piper a modded 10MM without ammo. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Jun 23, 2016 · To find the Ammunition Plant, head into the Workbench view while inside a settlement. However, I do recommend leaving them armed with whatever they have until you can make better, then giving them \the weapons you want them to have, and some ammo. since it wasn't for highly paid game developers. For me I have my base secured by sentries using Laser rifles. If you give them guns yes they need ammo for it. Dec 4, 2022 · About this mod. Missiles and minnukes use ammo. Apr 25, 2017 · Posted April 25, 2017. it seems like they use both. sculpting system used to create the player. Haven't tested it, don't use companions cause they're completely pointless in combat Just be sure that you don't store any legendary weapons of that same caliber in the settlement and don't store any ammo. and keep those damn settlers out of my house!!!! Ya! Somebody make a mod that allows us to place a free, invisible structure that only blocks settlers. Jakesneed612. Creating a supply line requires: Having at least two allied settlements. I wouldn't recommand it they'll take that core and put in a power armor suit and than not have any core to use that Gattling Laser. I just confirmed 100% settlers will use stimpacks in combat if low on health. I believe the glitch was patched recently, now companions burn through ammo. PlayerUndead death recovery by SKK - recover from bleedout death in place or at a workshop. Perception low, constant (-1) PER in stats because of poison damage/resistance bug. Bonus fact: Settlers can steal weapons from any container unless it's locked or an armor rack if they have the right ammo type, or pick up that ammo from the ground. Nov 21, 2022 · Don't store weapons and ammo in settlements where there are settlers. I gave Cait my trusty n' rusty fully upgraded double barreled shotty. to get the reference id. Never keep food or water in the workshop unless you are very careful to keep your settlements self-sufficient. Would Preston eat insta mash and whatever? There is also a powerarmormod for helmets that remove radiation from food cant remember if if there also was a perk you get from a quest in fallout 4 in survival you need more food also because cola increase hunger wich has more health reggen. I don't bother giving them any weapons. Manual installation: Extract CraftableAmmo. 11. ozman51. Nov 15, 2015 · for companions their default weapon has infinite ammo but any weapon you give them does not. Also, settlers will take and equip any armor or weapons (if there's ammo for the weapon) from containers if the weapon or armor is more powerful than what they have equipped, although I believe this only happens when a settlement is attacked. Dont delete the mod after. you can use terminals to lock safes, you can use a powered door and turn the power off, but as Mar 1, 2016 · Instead of making the patch per item maybe adding a scripted injection into all "Magazine" mods in the workbench. - Smiling Larry - Tier 4 Weapons Vendor, spawns periodically in random encounter spots. fo qo nf xt mv fz ji no bz ax