Dolphin audio stretching. 0-1487 Noticed "issue" several months back.
Dolphin audio stretching I'm using XAudio2 for the Backend, and Audio Stretching is enabled, and turning that off seems to make no difference. Sep 8, 2023 · Audio Stretching: Dolphin Emulator offers options for stretching the audio to match the game’s speed or the frame rate of your computer. Mar 26, 2018 · If the game isn't running full speed, Dolphin runs out of audio to play, and you get the cracks in the audio where it doesn't have anything to play. Under advanced, I run "JIT Recompiler" Under Vulkan graphics configuration I have V-Sync, "Use fullscreen", "Asynchronous (Ubershaders). Other applications still work. In settings, I have enabled "Enable Dual core", "Cubeb" audio, "DSP HLE emulation" and audio stretching (due to the slowdowns). the real solution is to play on a system that can handle the emulation. B. May 30, 2021 · Move to Audio Tab. What steps will reproduce the problem? Load up any game with sound; Adjust the speed to any value outside of Auto, Audio, Off, or 60; Enjoy your audio's new pitch! Which versions of Dolphin did you test on? 4. It doesn't affect gameplay, but the audio is constantly crackling a little tiny bit. 0-5044 DSP HLE OpenAL Latency set to 20 ms. Not as fast as MMJR but better System info: Windows 10 Home 64-bit Processor: AMD A9-9425 RADEON R5 RAM: 8. uidcache of more than ~ 600 KB, Dolphin starts to have trouble keeping it smooth on replay, especially towards the end of the segment (the shader stutter is most noticeable in some cutscenes and always happends at the exact same spots when the issue is present). Synchronous audio meant that when Dolphin isn't running full-speed, audio would have gaps, resulting in an audible stutter. VBI Skip won't work with all titles, but when it works it's better than Audio Stretching because it causes little to no distortion to the audio and introduces almost no latency. - Turn on audio stretching within the Dolphin audio settings. WASAPI (Exclusive) sounds best at very low latency (below 20ms) and gets progressively stuttery at 30+ms (extremely stuttery at 100ms). Audio stretching = off ----- Graphics settings are: _____ Video Backend - OpenGL (some games work better on Vulkan but most work on OpenGL) Show FPS - On Shader Compilation Mode - Synchronous Compile Shaders Before Starting - Off Aspect Ratio - Stretch to window Backend Multithreading - Off Audio stretching fixes that one spot but breaks everything else. Perhaps try increasing the Latency value on Dolphin's Audio settings or enabling Audio Stretching to see if it fixes those hiccups Xenia Emulator purposefully harms the ears of users with loud beeping sound if an ISO ( a common disc file format) is used to deter piracy, update removed after backlash See more posts like this in r/DolphinEmulator May 2, 2017 · 5. 14. 50 GHz I've tried to get those 0. However, that shouldn't cause audio hiccups, at least I don't really remember noticing any when I played Skyward Sword. cache file gets too big (> roughly 7 MB), with a . Audio stutters when DPLII is enabled at the same time as audio stretching What steps will reproduce the problem? Play any game in DSP LLE Recompiler, with DPLII and audio stretching enabled (09-21-2019, 06:56 AM) ExtremeDude2 Wrote: What version of dolphin are you using? What are your audio settings? Dolphin 5. Dolphin USED to emulate audio separately. 0-1828) also adjusts the pitch of the sound. but it's also happening in-game. This is a bit of a dumb question, but is it possible to stop audio crunch when at a low framerate? I highly appreciate it if it is I'm trying to run the game at 720p with 60 fps but there is so much audio stuttering in prime 3. You can either turn on audio stretching or make sure the game is running full speed. I think this is a problem with dolphin. I have tried changing the recompilers for the audio, as well as stretching the audio. This tab is also where you can find the “Enable Audio Stretching. It's really annoying. I've been playing games on Dolphin for a while, and recently I noticed that playing a game at a different speed in my current version (5. At the bottom you should see a %; this represents the current speed of Dolphin's emulation. webm Here i show a bug happening when enabling audio stretch Discover Dolphin, the #1 choice for party speakers, Bluetooth speakers, and professional audio equipment. The greater the bottleneck and slowdown, the less likely it is to remedy audio stuttering. Jul 17, 2024 · 4. Try it in the latest dev builds if you want to play with it. OpenAL can timestretch the audio even during bottlenecks, but obviously there's a limit to how effective it can be. Audio stretching is also turned on and DSP LLE makes it even worse. Reply reply More replies More replies Top 1% Rank by size (09-21-2019, 06:56 AM) ExtremeDude2 Wrote: What version of dolphin are you using? What are your audio settings? Dolphin 5. If you need more performance in that specific game and are fine with risking Dolphin crashing, then right-click F-Zero GX in Dolphin's game list, go to properties, and check "Enable Dual Core " System info: Windows 10 Home 64-bit Processor: AMD A9-9425 RADEON R5 RAM: 8. Audio is obviously very laggy at 100ms. Hello, I've been having issues with the audio in my dolphin Emulator. My build is x64bit 5. Audio crackling, stutters will OCCASIONALLY, and the audio is not only crackly sometimes, it's ALWAYS out of sync, like it's half a second behind. Seems to sound perfect at 2ms (two milliseconds, in case you think I wrote a typo). Commit 2151858fb10adcd37c67c814c4675ca5ab3ac607 Change author Markus Wick Change description Merge pull request #5241 from MerryMage/stretch Pitch-Preserving Audio Jan 3, 2018 · 7. . General Tab. I know my processor's just too slow (Exynos 9611). Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements. This ensures that the audio syncs properly with the gameplay. No matter what I do, I just cannot play Mario Kart Wii without sound distortion (even if I use audio stretch). Tick near Use PAL60 Mode and Allow write to SD card. - dolphin-emu/dolphin Apr 20, 2024 · I've attached some example audio recordings of the main menu from Donkey Kong Country Returns/3D comparing how Dolphin and Lime3DS handle less-than-100% speed when audio stretching is disabled and with volume matched perceptually via r128gain (note that all of the following "WebM" files are actually FLAC files manually renamed to a . In the options there is a box called 'Audio Stretching'. Very easy with the Homebrew Channel and a Wii. Select Mar 29, 2022 · I'm having an audio issue with Dolphin. Time stretching would greatly help, in fact it was being discussed about implementing it into Dolphin since it helps with keeping audio in sync with video output for PCSX2. openal. IDK if I changed any settings or not, I forgot. (08-22-2018, 10:54 AM) deku Wrote: its the actual game itself when i alt tab back both the audio and game are stuttering and i have to close dolphin and re start it back up, if i dont alt tab at all the game runs smoothly for the duration i play it, but if i alt tab once the whole game is now stuttery from that point on Dec 15, 2019 · Quote:Ive gotten a few Gamecube games to run better now by Checking AUDIO STRETCHING Quote: if there are any other settings that help framerate That doesn't improve framerate or performance at all, all it does is blend audio stutter from running at lower framerates. anyway i was getting fullspeed during gameplay and i still wouldn't get good audio for some reason, but in the main menu audio is fine, must be a regression or something then, so odd CPU: Intel Core i7 3770 3. Navigating menus, character footsteps and everything else that produces sound effects, the audio just isn't in sync with the actions. Without audio stretching, sound will keep momentarily cutting out if your emulation speed goes below 100%. Currently Have my audio set to DSP HLE Emulation, Audio Backend is Xaudio2, Dolby Pro Logic Decoder checked( 20ms latency), Audio stretching enabled (120ms latency) I am getting a min of 30 fps everywhere. 1 tester in ingame settings menu and the rear drums don't sound like the front ones). Enabling audio stretching helped but I still feel like something is wrong. Anything less than 100% isn't fullspeed, in which case you may run into audio issues. If you're using a revisions newer than about 3. The audio can never desync with the game in modern versions of Dolphin, no matter what settings you use. If the game isn't running full speed, Dolphin runs out of audio to play, and you get the cracks in the audio where it doesn't have anything to play. 0-445 of Dolphin on Fedora 35. It happens in every game I try, although Donkey Kong Country Returns has full speed audio on the save Feb 22, 2019 · Audio stretching - on Audio back end - Cubeb 3. 4. I have tried restarting my pc. If you tick that the audio shouldn't be as bad, but if your handset does not have suitable specs, you may run into audio that is not full speed. Additionally, enabling audio stretching or adjusting audio latency settings within Dolphin can help mitigate sound lag. and every 5-10 minutes it'd freeze on a dialogue or menu box and id have to restart the game. i have gale of darkness on my emulator and tried to run it, but in every room and area i could find there were spots that'd cause the games screen to stretch wider into the place that's usually black bar space. Perfect for all—from casual listeners to DJs and musicians—our high-quality, powerful, and affordable speakers are built to deliver superior sound for events, parties, and performances. Your device (snapdragon 720) is an entry level smartphone. Using Dolphin 4. I used default settings for my audio, so buffer size was at 80 m/s, and I have audio stretching enabled. Another fun-fact is that he applied that time-stretch to DTK audio, meaning although it was still buggy, it was at least synchronous when using OpenAL! Specifics: I am playing on version 5. (I do plan to upgrade to the latest beta soon). 23GHz with OC 3. 0 GB Always be sure to smile! On MacOS, it actually runs pretty well on my Mac Pro trashcan (AMD D700 GPUs), MacOS 10. I'm not trying to be an ass, but when people have these type of questions, which is often, it's incredibly hard to troubleshoot the issue if I don't have any of the other important and relevant information (The platform you're using, the dolphin build you're on, hardware specs, current settings)…. 0-3345 - Pitch-Preserving Audio Stretching by MerryMage ¶ This is a feature people have been requesting since synchronous audio was first standardized. The audio will slowdown (to a certain extent) if the game slows down. Have you also already tried WASAPI? That backend directly accesses Windows audio APIs for lower latency but has the drawback of making Dolphin the only app that can output audio. You can try the OpenAL backend and increase the Latency until it sounds fine. With audio stretching, a small audio buffer (by default, 80 ms) is "stretched" when emulation speed goes below 100%, so instead of the momentary cut outs you'll hear a slowed down version of the last n milliseconds of audio that's stored It sounds alright if you're behind a few FPS (~ 5 FPS) but usually anything greater sounds progressively worse. Volume and Balance: Unless this static is also happening in non-emulated software, I'm guessing this is being caused by the emulator trying to keep the audio synchronized when it drops below 100% speed. The version tested was 5. Audio stretching off (tried turning it on already) It is unplayable, I tried death match and I get killed because of constant frame drops. Audio Stretching is off Find May 2, 2017 · 5. I tried 1ms but there was no audio. Audio settings are otherwise default with Cubeb. It should be do-able even for HLE, I believe the audio plugins in PCSX2 are also HLE and time stretching is supported. For perfect audio, without any kind of distortion (when stretching is enabled) or stuttering (when stretching is disabled -- the default setting on Dolphin), the computer/phone/whatever you're using to run Dolphin must be able to run the emulated games at locked 60 or 30 FPS (that varies from game to game). Jul 10, 2017 · (07-10-2017, 03:20 PM) MayImilae Wrote: The recently added Audio Stretching may help with this, but I'm not sure. Audio also is very bad (I have sound stretching deactivated and nothing changes). Audio popping/crackling. When I activate audio stretching the music seems to quaver. Anyhow, the first thing I ran into was horrible audio crackling and stuttering. The game sounds fine in most places, but lags and slows down during specific points, such as during boss fight transitions or when Mario goes down a pipe. org/downloads/ If the game isn't running full speed, Dolphin runs out of audio to play, and you get the cracks in the audio where it doesn't have anything to play. Aug 6, 2018 · Download dolphin - https://dolphin-emu. Why the recommendation for CubeB? Is that the new recommended audio backend or just for Audio: the backend is set to Cubeb, latency is fixed at 20, I tried all three options under the DSP Emulation Engine (HLE, LLE, Recompiler, Interpreter) with and without Dolby Pro Logic II Decoder. The audio tab is the spot that needs your attention. Yep I don't need time stretching, I want the best serround quality. And move the IR sensitivity slider to the right. 0 I expected the audio pitch to remain the same, and for the audio to only adjust speed. Lower the resolution to the lowest possible, disable any enhancements (AA, shader), set the emulated Clock to ~ 40%, and try setting Audio Stretch on. 5-1154 corrected most of the problems in the AX ucode, the most common audio microcode on the GameCube and Wii. If these settings work fast enough then turn OFF audio stretching since having it on will give some annoying sound artifacts in this game. Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work? 5. Audio stretching off (tried turning it on already) May 2, 2017 · 5. Leave the Advanced tab as it is, and close and open Graphics. Do Enable Audio Stretching if you have audio issues. - Dolphin MMJR - The fastest bar none, thanks to several hacks developed specifically for mobile gaming. You can alleviate that by enabling audio stretching under the Dolphin settings but that will introduce a little bit of latency Nov 12, 2014 · skidau actually made a big change to Dolphin even before AX-HLE by adding the OpenAL audio backend and implementing time-stretching in it. Whenever I check the DPL II on the dolphin settings, regardless of the backend, the audio crackles, skips, the sound from the rear output is kind of weird (tested it with super mario sunshine 5. 9 GHz with turbo boost) 4. I have the settings suggested by the Dolphin Guide, so most of the things are default except internal resolution (3x native). 4 GHz (3. ; After that, set the audio backend to WASAPI (exclusive mode), and latency is set to 50. If you play a game in Dolphin and the game is not running full speed, then audio SHOULDN'T be full speed. Mostly all I can find is unhelpful people suggesting shaders or buying a better pc to someone with top specs. As soon as i open the Application the audio stutters, even on youtube, while it's open. Any information on how to fix this would be much appreciated! Mar 5, 2022 · (03-05-2022, 11:05 PM) ExtremeDude2 Wrote: Post your Audio settings. This may help you with how to fix Dolphin lag. Recommended if your phone doesn't have a micro sd card slot. You can leave the Audio tab options as they are, but keep in mind that this is where you can “Enable Audio Stretching” and set a buffer for this option. 5-78 and 3. You can alleviate that by enabling the "audio stretching" option, however you'll be trading the crackling by added latency and a somewhat distorted sound when the game drops below 100% speed Today I installed a bunch of GameCube games on my RG556 and connected them to the stock Dolphin emulator on the device. Oct 3, 2023 · Updating audio drivers to the latest version or adjusting audio settings within Dolphin may also resolve synchronization problems. Feb 27, 2023 · When i enable audio stretching, it fixes a lot of this and makes the game a lot more enjoyable. 0 Most games run perfectly graphics-wise, however pretty much every game I've played (both Wii and Gamecube titles) have audio crackling/popping issues. Now, I can do fine without audio, of course. For the most part, the default audio settings can remain as they are. Apr 8, 2020 · First time here, just started checking out the Dolphin emulation for mainly Gamecube gaming. Discover Dolphin, the #1 choice for party speakers, Bluetooth speakers, and professional audio equipment. However it doesn't support scoped storage or many improvements from the official build. I tried various things, lowering quality etc but always the same Audio is tied to FPS in Dolphin, and there's no way around it. Jan 10, 2014 · Try using LLE audio. TL;DR Sep 30, 2021 · Audio is obviously very laggy at 100ms. Nov 14, 2021 · If the . Nov 13, 2021 · The second improves the look of Dolphin’s game list with thumbnails for each title, downloaded automatically from GameTDB. Reply reply Odd_Support_3184 (07-18-2015, 12:03 AM) ExtremeDude2 Wrote: Xaudio has lower latency, but openAL has time stretching (you probably don't need anyway) and Pro Logic 2. Mar 15, 2022 · I was able to use the DSP HLE w/ Cubeb as my backend until today. Dolphin shows up in the volume mixer but isn't showing any signs of playing audio. org/Download OpenAL - https://www. 6 Mojave, with the exception of full-motion videos which seem to be running slow, with audio that's 'stretched' out. - Dolphin MMJR2 - A middle ground between MMJR and official. The audio Beckend tested were Cubeb and Xaudio2. It's stable after disabling dual CPU but audio is less than great. Is Enable Audio Stretching turned on? That will add delay as it builds up a buffer to try to minimize audio stuttering. its a bit of a nuisance to have that in addition to a protagonist to stretch twice as wide I wouldn't say audio stuttering (as in ms) but it interrupts (mutes) like twice a second, performance wise the game suffers a lot and drops framerate. there is no fix for this other than audio stretching. do you know any other emulator that doesn't do this lol Dolphin is currently the only working GCN/Wii emulator. Try enabling VBI Skip (Video Settings => Hacks), or, if that doesn't work for the title you're playing, disable it and try enabling Audio Stretching (Config => Audio). Do not change any of the other settings, the default settings should be more than sufficient to get great speeds. With audio stretching, the pitch is always correct, even if the speed is too slow or too fast. Skip Path & Gamecube tab and choose WII. 0-3441. - Install Powertools via decky loader and turn off simultaneous multithreading (SMT) whenever running games via Dolphin (N. After looking around for a solution, I've found that this was an intentional change to fix audio garbling upon speed up. I have tried changing all of these settings as well, audio stretching can "mitigate" the audio glitch from the frame drop to a degree, I couldn't find the right balance of delay that didn't introduce weird audio artifacts where it had otherwise been fine before. Under the graphics setting, there is a section called shader compilation. In order to use it, you will need to dump the DSP ROM from your Wii. However, some issues may remain, and all sound issues need to be confirmed When i enable audio stretching, it fixes a lot of this and makes the game a lot more enjoyable. That allowed me to use my PC's audio buttons to adjust the audio for the game/emulator, and worked like a charm. though probably less noticeable due to game sound effects. It meant that users with weaker PCs got full-speed audio, but it also introduced tons of problems. I tested without audio stretching so I could free up some resources for the CPU, I don't like playing sub 60fps anyway. While there's no option to make audio asynchronous in Dolphin, you can enable Audio Stretching in the Settings to somewhat mitigate this. It's most noticeable on menu screens. Not as fast as MMJR but better Parsec is pretty good, but if the problem is internet related rather than performance, the experience will likely be worse because Parsec needs more bandwidth than Dolphin Netplay. Currently DSP HLE will have perfect sound in most games. It will. What steps will reproduce the problem? Launch a game and activate audio stretching. Graphics settings: Video Backend - Vulkan Show FPS - on (unless you're happy with performance and don't want to test or tweak for more performance) Shader compilation mode - Synchronous Compile shaders before starting - off Back end multithreading - on Audio: DSP HLE Audio Backend - cube Audio Stretching - Off Wii: Use PAL60 Mode - On Aspect Ratio - 16:9 Sound - Stereo and then set Stretch to Fill on the Dolphin May 8, 2024 · Find your main storage and go to wherever dolphin is installed and open up that folder and than navigate to: files and then config and inside config open up dolphin. The only barrier that me prevented from using Libretro Dolphin is that the standalone Dolphin has audio stretching option but the Libretro one doesn't , this is a bless if your game has crackling sounds because of lower fps. Even if your device is having issues with speed, there is a way to remedy the sound, but it won't be full speed. ” You can configure this setting further to set a buffer to prevent other audio-related problems from coming up as a result of the audio stretching settings. This should solve the audio desync issue will also keeping the game running at fullspeed. If you can't emulate the game at full speed, you're going to get audio stretching. One post on google said to try setting an "audio backend" in the audio settings but everything in audio settings besides "volume" and "enable audio stretching" are greyed out and can't be clicked on. Turn it on and set it to 85ms buffer size. 0-7286 and New-Zelda-HLE rewrote the Zelda ucode, improving it for the remaining games. Hi, i found out that in recent versions of Dolphin emulator, enabling "Audio Streching" causes the sound to be "Lagging" even when the game is full speed. You'd want to know what operating system they were using, is the sound card working for other apps, what have they got the audio settings in Dolphin set to, etc. If your laptop can't maintain a constant 60 VPS while running a game, audio will cut. In fact, that's why games like Wind Waker, Super Mario Galaxy, and many other games crashed in Dolphin. Audio stretching not required for good sound. Anyway, I had quite constant 60fps on a game like Baldur's Gate, but the fps dropped in the intro sequence already from 60 to 40 and audio went to crap, distorted mess. ini with a notepad that can open it and add this underneath audio stretch=true AudioStretchMaxLatency = 378 Feb 29, 2024 · Upon reaching this window, click the Audio tab from the menu and checkmark the option named DSP HLE (recommended) from the section of the DSP emulation engine. However, you'd probably be better of using a build with the Xenoblade HLE Patch added, as that shouldn't give you problems, and has the sound stretching effect which stops audio stuttering. It's super duper skippy though. com. Experiment with different audio stretching settings to achieve the best synchronization between audio and video. What are your PC specifications? Nov 17, 2017 · What the audio stretching option actually will do in this case is pitch shift the audio so that the pitch is normal but the speed still is 120%. 5-150, you'll need to have full speed to get perfect audio. that this will likely be made obsolete by the kernel changes that SteamOS 3. F-Zero GX actually has a specific individual-game configuration that has it run in single-core mode by default due to issues with Dolphin crashing. This is because the old asynchronous HLE (which supported time stretching) was a mess of hacks, and the new one works much better in terms of accurate reproduction, avoiding glitching games, and being maintainable. Any other settings that I should be aware of? Shield and Dolphin both at latest versions. Wind Waker normally runs at 30 FPS, so any drop below that will make audio cut out. 5 will bring with it). Sorry it took a while, my email sent your reply to junk for some reason. 0-1487 Noticed "issue" several months back. The problem: I play my game with audio stretching enabled at 220 ms. Sorry. I had to turn on audio stretching because otherwise the audio stutters even worse. Sep 11, 2019 · Audio will have a new function called audio stretching. It seems if I were able to squeeze a bit more performance out of my processor, the sound and framerate would be fine. Hey! Just installed Dolphin and PoR on my Shield TV. Way too weak to handle the game properly. What you can do on the audio side to prevent those cutouts when speed drops below the target is enabling "Audio Stretching", this will prevent audio from crackling, but due the nature of this feature, it will permanently add some additional latency (by default, 80ms) on top of the audio output. So deal with the slowdown, or you can use a build before we fixed audio and deal with crashes or you can try to make Dolphin run faster. Audio Stretching is disabled, Buffer size is fixed at 39 ms. GPU: Radeon RX 580 CPU: AMD FX(tm)-6300 Six-Core Processor 3. Hope this helps at least a bit. 3 frames everywhere in the settings. Also, tick near the Wii Remote Rumble option. Audio emulation is tied to the game's speed. Thanks for any help you can provide Audio glitches in dolphin I have a redmi note 9s ( snapdragon 720g), playing GameCube and Wii games like resident evil 4 the audio is very distorted but the game runs ok at around 30fps with some stutters. 0- 9806 and i couldn't find which version began this glitch. But i do not want to play the game always in overdrive (with the emulation speed limiter disabled) only parts of it, and i also don't want to play the game with the audio stretching enabled when at normal speed due to the latency added. Dolphin has two audio emulation modes - HLE (which is fast and inaccurate) and LLE (which is slow but perfect, as it produces sound by emulating the sound DSP ROM ripped from a real GC/Wii). This game's sound behaves strangely when audio stretching is turned on. May 2, 2017 · 5. I have a Samsung Chromebook 4+ and its GPU is the Graphics Controller: Intel® HD Graphics 400. Now no sound happens with that config. It doesn't matter which backend I use, OpenGL and Vulkan produce the same results. On that rig, you should have fullspeed even with LLE (I think), and LLE wiill stutter if the game isn't at fullspeed. vwaajcouxilxobawzyabkhrypznuxidrcajyyekoegmaitnuhrxbm