Elint highfleet. Recall our discussion of how a radar functions.

Elint highfleet. Lo and behold, there were two SGs, one after the other, .
Elint highfleet If all enemy ships with elint also have radar, it is not needed. This game is so much fun. There are always 6 (even though Pyotr says 5). Enemies with weaker radars will need to be closer in order for your ELINT to pick it up. It doesn't seem to HighFleet. the ELINT + IR combo on the whisper, giving us 100% early warning capability. Auxiliary Light Cruiser: The Kormoran and her sister the Negev are the The strike force is a detachment cruising at around 400 km/h. It doesn't seem to change the ELINT range at all. The emission can be anywhere in a 30-degree cone, so map the sector with the line tool and use the compass tool to mark the detection values for what ELINT set your ship has and what radar set you think the enemy has (usually an MR-500). Not unrealistic as the curvature of the earth would eventually mask a radar's signal from a ELINT receiver that is sufficiently far away. The longer the line the larger the radar signature which means bigger ships. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews use what is called a listening post. If you don't have carriers. 9. So the first elint bar could mean the target is within 1500 and 1200 km distance away. You don’t need two ELINT ships to triangulate enemy location. Radar is always off. The telephone. Skylarks have ELINT and IRST which allows you to detect and avoid large enemy fleets (thought carriers will sometimes still be able to launch planes at you). The ELINT interface is next to the radio receiver and consists of an innermost circle comprised of two ELINT is a warning that you are being pinged by enemy radar. I personally would cram an ELINT or IRST on it and make it perform a multi-role as a scout. NAVIGATION. Aug 5, 2021 @ 7:51am EW Radar is just like Mk2's my fav. I know exactly where the target it cuz it's the Khiva fleet. More engines means a bigger signature, which is more easily detected, so the bigger the spike on your dial, the bigger the fleet. In general, if you get ELINT trigger, just draw a circle of size 1500 (less if your ELINT rating is less), and usually the circle will contain a city -- that's where they are. Use mockingbirds to scout ahead -- they hardly show up on radar and can sit on the ground and likely not be detected. AI ship desighs located in \HighFleet\Objects\Designs so you can easily see what enemy cruisers have. This is the case when the SG gets closer. 5k km for the big one) or does it detect radar in range that is double of that particular radar (or 1. Radar and ELINT and Radio are 3 entirely different modules. On normal I believe they have 6-7 strike groups as I observed them descend using intel and ELINT. Here is my rough strategy that is effective for avoiding enemy strike groups. Lo and behold, there were two SGs, one after the other, The moment Highfleet really impressed me was when I sent fighters out to investigate an ELINT tag and found a strike group, I then used math to estimate where to aim to hit them with a missile going 900km/h about an hour and a half of travel distance away. 적이 MR-700(범위 750km, 1500km ELINT)을 사용한다고 가정하지 마십시오. 작동시키면 레이더 화면이 재머를 킨 함선이 있는 방향으로 방해전파로 인해 생긴 노이즈에 가득차게 되어 정확한 위치와 거리를 판단하기 힘들게 I have a bad news. It stores parameters which don' require keeping their states in a save file, so you can tweak them and changes will apply immediately after relaunch, even within an ongoing campaign. So long as you've got ELINT scouts in the field, getting spotted can be acceptable. ELINT DANGER는 The Vega is a strategic cruiser. I am not sure if you need to place the thermals in an inverted position beneath your ship. I was at ELINT 5 for a long while without seeing any cruise missiles before I said fuck it and turned on my radar to see what on earth was in front of me. It detects heat emissions. Radio antenna is what you use to intercept enemy radio transmissions. The ELINT interface is next to the radio receiver and consists of an innermost circle comprised of two alarm lights, an outer half-circle divided into five parts and an outermost circle showing the potential The maximum distance of ELINT(at which you pick up the signal) is equal to 2x radar range for MP-404 and 1. Since ELINT range is dependent on the power of the target's broadcast I could totally see a small radar on the target mucking up the range estimate Edit: Hah, ok, I just got hit by a jammer by a target I've got on ELINT. Your call really. I know an in-game tip mentions if the enemy is lighting up your ELINT, you can be nearly certain their ELINT can detect your radar if it is emitting. Description: An electronic intelligence system capable of detecting enemy radar signals at long range. Другие гиды HighFleet - Дизайн флота (флагман, эсминец, разведчик, танкер и быстроходный корабль) The MP-404 is an [[|Sensors#ELINT|ELINT]] sensor in Highfleet. You can use two ships to narrow down the search area and send a strike package in. But If some ships have ELINT but no radar, then it is necessary. At Turn off your radar when you get an Elint warning to avoid detection, the flashing yellow light tells you the enemy radar bearing, send detachments elsewhere to raid towns/traders and distract enemy strike groups, I make most of my money selling off parts from fights, make sure you recover weapons and ammo after fights they sell for good $$$, Tarkhans can give ELINT ranges depend on the radar the enemy is using. All the below guide assumes you use 1500km ELINT. Large ELINT(which is the only one worth using) lights up at 2x enemy radar distance and becomes danger close when you're in range of enemy radar. ELINT detects active radar at twice the radar's range, limited to the ELINT range. Does blocking one side have any effect in-game? In other words is it best to make a comm-tower and then place the radar/ELINT ontop of that tower to prevent the cone from being blocked or does it not really have any negative effects in game to be blocking Thanks for the additional advice. ELINT peut détecter le radar ennemi à une portée radar 2x; Ne présumez pas que l'ennemi utilise le MR-700 (750 km de portée, 1500 km ELINT) Le convoi commercial en mode difficile peut avoir une escorte de croiseur avec des radars; It also has elint, so it can detach and help you triangulate position of the radar emission if need be. 4x radar range for the MP-21(the game says "1500km and "1050km" respectively but that's only roughly correct if the enemy is using the MR-700 radar) The minimum distance of ELINT(at which all five signal strength bars are lit) is equal to The Mockingbird is an interceptor corvette. ELINT has a range of 1000-1500km, it is a white bulge module that detects hostile RADAR. 5K subscribers in the Highfleet community. It covers using Radar, Elint, IRST, Tracking and jammers. Use passive sensors like IRST and ELINT. In Highfleet you get proxy strike fleet locations using ELINT, so the threat and the radar are in the same place. Use it to scout and find hidden cities if you hear any rumors. 1. , meaning you go from 3-4 groups to 2 early game (assuming a 100k start). Lead with 2 missiles vs groups with no Nomad, 4 missiles vs groups with a Nomad. These foxes are impossible to detect. As a commander of the Sayadi Task Force you’ve been sent to regain control of the rebellious Kingdom of Gerat by whatever means necessary. Usually it's strike groups. Up to the specifications of the ELINT. When a squadron is in flight the vessels share their fuel into a single pool which they all draw from during the flight so you don't have to toggle and refueling or anything, every ship draws fuel from the same source in a squadron. Packaged Python scripts I have written for messing with the game saves, composed into a single GUI program. Card: Green Name: Kormoran Thrust/Weight: 2 Speed: 120km/h Range: 2420km Sensors/Radar: 180km Sensors/Tracking: 180km Guiding: 1 missile ELINT: 770km Price: 47120 Air Superiority Ship: Designed for close-range aerial combat. e. You cant range it if you don't know the type of the emitter. HighFleet is the gorgeous, tense aerial combat tactics game/prequel to Hammerfight: Custom ship is good, skylark is also a good option for elint. Depending on your playstyle and available resources, your strategy should change drastically. Aircraft 'em into oblivion when they're landed. If ELINT is lit up, chances are what you're seeing is a strike/tac group and you should actively avoid. this lets you know relatively accurately how close an enemy radar is. Fielding a unit in battle that is equipped with expensive Radar, ELINT, IRST or FCS generally means you a risking a big chunk of money that you really do not have to risk. It's ok. For the Fenek I would probably add some framework and give it more Sprints to put more emphasis on its role as a missile defender. 0:00 - Overview and sensor placemen If the yellow bars match proportionally to distance then you could divide your max elint range (1500km for sevastopol) into 5 sections. It is always available. Tactical groups don't move unless they hear an alarm within strike range, so a single K-15N or R-3N can take them out pretty easily. ELINT will usually pick up radar ELINT detects enemy radar and will provide a constant warning signal for the selected Strike Group (if it has ELINT) with an approximate direction and distance of enemy radar signals. For the Fenek I would probably add some framework and give it more Sprints to put more emphasis (Unless there is a strike group or something else there with active radar). A second after Skylark's takeoff I intercept a message on open chanel. Card: Blue Name: Novorossiysk Thrust/Weight: 1 Speed: 100km/h Range: 4410km Sensors/Radar: 750 Sensors/Tracking: 210 Guiding: 2 missiles Sensors/IRST: 260km Sensors/ELINT: 1500km Jammer: 3770 Price: 126620 Aircraft Carrier: This vessel is an aircraft carrier, with planes at I'd really like to see Highfleet with a combat aspect closer to "modern combat"/cold war combat/how combat is portrayed in "The Expanse" TV series, Smoll carrier, not sure what to say, solid, simple little carrier with 8 sprints, dual guidance, elint, 3x HighFleet ModTool v0. HighFleet is the gorgeous, If you use the huge fuel range to flee into the desert and use the Elint well you can lead them on wild goose chases. park a skylark near an elint signature, dont let the bells and whistles freak you out, they wont see you till you hit radar range and landed vehicles wont show up unless they enter visual range so they can fly right past . When the enemy radar reaches its range to the ELINT module, the whole dial starts flashing and you get another alarm. I found two enemy strike groups using ELINT of my main fleet and from Skylark sitting in deep wildernes. First one detects thermal signatures up to 300km, ELINT picks up enemy radar emissions. Fly a group of 2-3 sacrificial LA-29s past the group - but do not actually have them engage the group - to bait out any T-7s they may have. So for example, a small ELINT (1050km range if unobstructed) will detect a 400km radar at 800km and a 750km radar at 1050km. Carrier-based strike jets carrying bombs and unguided missiles plus cruise missiles do the trick just fine. On the point of intercepting convoys: I think your setup costs too much. ELINT: 1328km; IRST: 240km; Jammer: 7657km; Crew: 260 (108%) Evacuation pods: 46%; Price: 111250; Design [] The Typhon's design is very similar to the Nomad, albeit the right-side 2x2 TC400 fuel tank has been split into a pair of 2x1 TC400s, with an array of 10 R-3 missile tubes mounted atop them. E. The sudden strike will be guaranteed successful if you are able to make contact with the enemy within 15 minutes of discovering, and the odd is reduced by 3. I sent my planes and when they got visual contact I sent my Skylark back to main fleet. You can focus your radar on a specific area at a 60 degree angle by engaging the sector search switch - this makes your radar undet IRIS-T isn't (supposedly) but ELINT is. Hey all, Just got highfleet, having a bunch of fun. ELINT is your friend with a range of 1500km. It works anytime to make a getaway if no other options are left and you have a carrier or missile boat thats dead weight. If you see ELINT light up, means you're close to a strike group. The ELINT interface is next to the radio receiver and consists of an innermost circle comprised of two alarm lights, an outer half-circle divided into five parts and an outermost circle showing the HighFleet. This is very useful #3. Maybe put the jammer in ELINT is powerful, I usually sent out ELINT scouts to triangulate those SGs, they can be easily pinpointed without reading radio messages. Once going gets tough, consider upgrading your Lightnings. 1 Craft; Sensors (Radar, ELINT, IRST, Jammer, Radio) - (Hidden) Does ELINT detect any and all types of radar in its range (1k for small and 1. OKB-ZVEZDA. With two ELINT on separate and separated ships, you can triangulate an area in which the radar can be found. , the smaller the angles of A and B), the more accurate the triangulation will be. The Sevastopol is a strategic heavy cruiser and a flagship. Reply reply HighFleet is the gorgeous, Jamming can be picked up by strike groups which have double range ELINT from anywhere on the map, however, as it has a radar footprint of 4km (double range ELINT can detect it from 8km). Does it? The Voskhod is an auxiliary heavy corvette. So your launcher can be in a different place than the remote guider. I prefer to have tonnes of CIWS on my main fighters (a proper big cruiser or two), and all the Sprints I can find on Gepards and Feneks that attend the fleet, and deal with most missiles in combat. Your ELINT system goes off of enemy radar signals and vice-versa Meanwhile, Highfleet's four different systems (radar/IR/ELINT/visual) not only interact with themselves, but also each other - and they are always relevant and consequential in the strategic layer. On hard difficulty, some traiders have escort of cruisers with radar #2. Card: Yellow Name: Mockingbird Thrust/Weight: 10 Speed: 560km/h Range: 4750km Sensors/IRST: 300km Sensors/ELINT: 790km Price: 6390 Early Warning Ship: Designed to quickly detect enemy forces. FreedomFighter. You A complete guide on how to use the various sensors in Highfleet. The Kormoran is an auxiliary light cruiser. Maybe put the jammer in the 1x2 as well. Auxiliary Light Cruiser: [no description] Equipment: RD-59 x2 R HighFleet is the gorgeous, Providing a small ELINT and a IRST, this ship prevents your interceptor and strike groups from being ambushed by trade or strike groups, and its extremely long range and low radar profile make it perfect for early warning and stalking strike groups. You are confused. Strike Groups are present from the start of the campaign and they do not respawn. 5: Beware! I read that Highfleet has active and semiactive radar guidance. A jammer can be located 4000 km away. There are discussions about non-1500km ELINT functions and some suggests ELINT may be a multiplier to enemy radar The detection range of the ELINT is based on your own ships specs and the enemy’s radar specs. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews I suspect that ELINT sensors have a max range in game. Although it seems to only exactly be the case when you're landed; when you're in the air the ELINT lies a little, I think it adds 50km or so to the Here is a simple guide on how to use ELINT effectively. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews (ELINT) picket or two ahead of your fleet so you always know where SGs are before they see you. Remember how we talked about how a radar works? Consider shining a flashlight around and looking for anything reflective. HighFleet Wiki is a FANDOM Games Community. HighFleet is the gorgeous The detection range of the ELINT is based on your own ships specs and the enemy’s radar specs. This is an unofficial wiki for HighFleet, an unique action-strategy game mixing arcade combat, exploration, management, shipbuidling and diplomacy in a postapocalyptic dieselpunk setting. Start typing to see game suggestions. Turn it off for anything Subj. Avoiding them is a lot easier when they have a target in mind, as well as helping to shorten their search if caught. Use slash key (/) to focus search from anywhere. Facts ELINT can sense enemy radar at 2x radar range Do not assume enemy uses MR-700 (750km range, 1500km ELINT) Hard mode trade convoy may have cruiser escort with radars ELINT DANGER means you are in A very bare-bones explanation of ELINT, Missiles and general EWAR principles that'll maybe help you understand what the game is telling you a bit better. Recall our discussion of how a radar functions. ELINT triangulation: If you get an ELINT alarm, use two or more ships to triangulate the approximate position of the enemy radar with the ruler. Although, I would advice for use of 2x Kh-15 When it gets a heat signature without an ELINT warning from the same direction, you know it's a transport you can ambush. Card: Green Name: Voskhod Thrust/Weight: 5 Speed: 310km/h Range: 2380km Sensors/Radar: 500km Sensors/Tracking: 290km Sensors/Guiding: 2 This is the subreddit for the Elden Ring gaming community. ELINT is our best tool but IR is also great on small scouts. Has solid ELINT as well as excellent range and efficiency with a very affordable price tag making it an efficient way to help deal with those pesky strike groups. Which you could easily do by moving those 1x1's to the center as a 1x2 and slapping it on top of that. They can get as close as 100km to cities and SG's without detection. Usually a ~8000km range is more than enough to get you to the next fuel port. The sheer potency of this tool cannot be overstated. Attack with a ship faster than 350 km/h and you should be able to sudden strike. This is why the Kormoran is so annoying as an enemy ship - it has almost useless radar but passable ELINT, so it's hard to detect first. Name: MP-404 ELINT Price: 4000 ELINT: 1500km Power need: 2MW Crew need: 1 HighFleet - In a world with no memory of its past. What we have here is an aerial view of the battlefield with stuff that can be picked from it. u/CloakAndDaggr - Jammers are useful in a few ways. At every moment in game, I am practicing radar discipline, triangulating ELINT signals, sending scout planes, and forming strike fleets that are capable of sudden strikes. You need to go like 950 kmh to be able to take them on in the daylight in the air, which requires expensive lightly armed ships with short range (basically 4 zeniths and 500 km range maximum), and since you can't control when a trade ship comes out of the blue you need to be ready for that. This is usable far beyond your own radar range and does not risk detection by the enemy. If I start to get an ELINT alert, I change course and see if it goes lower and head wherever the ELINT isn't. I get that the usual answer is "it lets every ELINT equipped ship know your location", but how is that a problem? Sure they might send missiles or planes at you, but keeping radar on gives you plenty of time to react - either by sending missile-equipped interceptor planes, or scramble a CIWS boat into strike path to take care of the problem, or if you have neither of these things This is a community for friendly discussion about Fantasy Flight Games' (now Edge's) Star Wars RPG. a nearby SG suddenly goes active after an outpost reports your position, etc. Highfleet might be a bit deceiving with it’s magnificently bombastic combat and constant display of military power. You can rely on ELINT from other ships, like Skylarks or other support vessels that tag along but don't engage in direct combat. Gets smacked by missiles because enemies detect him with ELINT. Use arrow keys (↑ and ↓) to navigate suggestions. You need a sensor (ELINT) picket or two ahead of your fleet so you always know where SGs are before they see you. If you will stop and refuel at 8000km anyway, maybe trading range for better cost, speed or extra utilities (elint) could be an option? HighFleet is the gorgeous, ELINT, IRST or FCS generally means you a risking a big chunk of money that you really do not have to risk. Contents. ” Which covers a dizzying array of practical fields, but only one for our purposes: the detection of enemy radars. This tab allows you to browse the map and add/delete/edit existing enemy groups. 하드 모드 무역 호송대가 레이더를 갖춘 순양함 호위를 할 수 있습니다. ELINT, aka Electronic Intelligence, is used to detect radar emissions. ” Which covers a rather dizzying array of practical fields, but for our purposes, only one: The detection of enemy radars. I'm having a blast with Highfleet and would love to hear what kind of fleet strategies you all use. You might think you’re an army, ready to lay waste to the land of Gerat. They cant be found by radar while airborne because they have 1050km elint. Roughly from lowest to highest skill level: Radar is always on, probably doesn't even know how to use it. Probably useful in trying to ping a ship that you have general direction of without giving away ELINT info to enemies that aren't within the radar sector's direction. You can leave the large fire control radar (which I find to be the most cost-effective option anyways) on 360 if you have full range ELINT, since you will always get an ELINT warning before the enemy with radar has a chance to ELINT you back. (Missile carrier groups, Aircraft carri I believe they do not. 사실 ELINT는 2배의 레이더 범위에서 적 레이더를 감지할 수 있습니다. ELINT and jammer ranges. I like to use a missile to bait out sprint AA missiles, then use 250kg bombs to knock out a few ships. 5 Radar is used to find targets that you've lost somehow or in a nutshell for active hunting. Loving the game so far, it feels like somebody took those old Silent Hunter sub sim games and mixed them with Starsector. ELINT 3, BEARING 0 degrees (it's constantly flashing so I didn't catch in on the screenshot). That means engines. But cargo ships wouldn't trigger ELINT, and those floating gold bags are actually Everywhere. If IRST picks something up and ELINT is dark, you can use radar in sector search mode set to 1 to do 1 sweep of that specific area. In theory, you should get a elint warning on a blind launch at you on switch to active mode, like when the enemy gets word you are in a city. 33% per minute. For visualization, imagine shining a flashlight It's just a flying fuel tank with an ELINT on top, everything it does is passive. HighFleet : comment utiliser efficacement ELINT. RWR (elint) in the game gives the same type of warning for all sources so only info you have are the bearing and signal strength. Elint is an abbreviation for “Electronic Intelligence. Use escape (Esc) to close search. IRST - if ELINT is the eyes of the fleet, then IRST is the ears. Have caught more than one transport that way with none the wiser. Elint stands for “Electronic Intelligence. Two dedicated, very fast ships with elint and irst per combat group will almost double the cost of that group. The Vega is a strategic cruiser. This ship is involved with the launch of nuclear missiles during the campaign, though it is fitted with conventional missiles in its design. You can tell if they have a Nomad or not by how far away they get picked up on ELINT. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. Just ambush at ~350km from expected route of strike group, provide intel with aircraft, (fc) radar or elint and launch. The House of Sayadi sends its thousand-ton military ships to the skies. Enter an appid to be redirected to the app page. We let baud cover some ground, then we take up measurements again. That is extremely valuable in case they turn off their radar (happens occasionally) Interesting stuff: You can use ELINT's from multiple ships at different directions to pinpoint enemy positions. HighFleet is the gorgeous, tense aerial combat tactics game/prequel to Trade fleets are jerks and are basically designed to blow your cover. This may be because Total War triggers the nuclear war event Does highfleet account for this? I don’t know, but I suspect it doesn’t. Unlike Garrisons they can move freely around the map and will investigate any Alarms you cause. Something as strong as a 3 in the air might read as a 1 while you're grounded. Card: Black Name: Vega Thrust/Weight: 2 Speed: 110km/h Range: 730km Sensors/Radar: 750km Sensors/Tracking: 400km Sensors/Guiding: 4 missiles Sensors/IRST: 210km Sensors/ELINT: 990km Jammer: 8000km Price: 101030 Nuclear Missile Carrier: This vessel carries long-range nuclear missiles. There are discussions about non-1500km ELINT functions and some suggests ELINT may be a multiplier to enemy radar range, but there is no solid proof yet. It also contains the particularly interesting attribute which encodes the part category, which is discussed in Fielding a unit in battle that is equipped with expensive Radar, ELINT, IRST or FCS generally means you a risking a big chunk of money that you really do not have to risk. And this is where interesting story begins. 개발 ELINT창 바로 우측의 작은 버튼으로 켜고 끌 수 있으며 재머를 장착해야 사용가능하다. HighFleet. Locate and nuke or airstrike the enemy battlegroups. They have both Infrared ELINT를 효과적으로 사용하는 방법에 대한 간단한 가이드는 다음과 같습니다. Aircraft Carrier Group: A group of small to medium ships and one aircraft carrier. At noon, enemy garrison can have GOOGLE DRIVE LINK TO THE SHIPYARD COMPILATION EDIT: The compilation now includes authors from the Unofficial Highfleet Discord, who have graciously given me permission to include their designs in my compilation. Do enemy SG's ever turn their radar off? Could add some pants-shitting moments if they didn't emit 24/7, I. (Missile carrier groups, Aircraft carri HighFleet: All you need to know in one Guide. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews For example, Kormorran has radar range of 180 km, the moment your elint beep, it tell you Danger 1 but when you move 10 km closer, it spike Since ELINT range is dependent on the power of the target's broadcast I could totally see a small radar on the target mucking up the range estimate Edit: Hah, ok, I just got hit by a jammer by a target I've got on ELINT. Once you can detect their radar, launch bombers/ cruise missiles. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews For example, Kormorran has radar range of 180 km, the moment your elint beep, it tell you Danger 1 but when you move 10 km closer, it spike to Danger Close. With a top-tier ELINT system at your disposal, you gain the incredible ability to spot threats looming on the horizon from an astonishing 500 kilometers away, all while discerning their precise approach. seria if you didn't change them). The "pie pieces" are the proximity to you (with 4/5 being RIGHT ON TOP OF YOU). This will waste all their Sprints. a) Lightnings go together with the skylark to "liberate" cities. In the campaign it is fitted with R-3N missiles, whilst the player-unlocked version utilizes standard R-3s. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews If, however, you make radar contact and DON'T get an ELINT hit then you can reason that you've encountered an transport fleet and can send out a strike group to intercept. #6 Инфракрасный сканер - это пассивный датчик, который обнаруживает тепло и не обнаруживается ELINT. #1. Probably somewhere in the middle, so I'm sticking with 1000. Don't start a nuclear war. But she was All strike groups in the game will run their radars as long as they are operational but we can use this against them with ELINT in order to find and track th ELINT. Mk2's my fav. WARNING: POTENTIAL SPOILERS AHEAD. It cannot be unlocked without save editing. If not investigating an alarm, they travel So for Radars and ELINT when placing onto a ship I noticed that both display a cone to their left and right. Ideally shouldn't you never be in range for IRST to work? And conversely, isn't it overly risky to purposefully get within IRST range? (And there is always a better detection method, ELINT, aircraft, etc?) The Typhon is a strategic cruiser. heat-fs Chemical attack of sorts, high penetration seperate from armor piercing, spraying hot content in a tiny cone infront of the shell, can get extremely high penetration but is weak against armors designed vs it like reactive armor and spaced armor, most armors in real life on tanks are versus this type of attack due to it beeing common and shared with high explosives as a guy In this Highfleet guide we’ll talk about how to evade and fight Strike Groups. Note: could be a part of the Prophecy event chain. seria is the first of the two config file related to parts. The main things I'm wondering are do I need all the extra fire control radars and smaller elint domes? I get that redundancy can be a good thing and they might get damaged or shot off, but there's a lot. Stirring the peace of nations inhabiting the earth they strive to bring back what they have lost. Highfleet knows this, so we're introduced to another minigame. HighFleet - In a world with no memory of its past. They move at between 90 and 110 km/h. It will, similar to ELINT, give you a bearing, but unlike ELINT will not give you distance. Make note of their operational range and heading (for SG's). Skylark extends their range. Funny thing I've noticed: Highfleet player skill level correlates with his relationship with radar but in a sine-like pattern. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews can elint be triggered by non strike groups? like for example traders? Elint triggers only on active radar. Send out ELINT scouts and try to track them down. If you pick up a nuke coming your way. ELINT will usually pick up radar signatures at around double the radar’s range. (Unless there is a strike group or something else there with active radar). Despite what the "ELINT" statistic says it simply picks up any radar sources at 2x their maximum range. You don't have to abandon the sev, just keep it well out of harms way and don't waste fuel moving to cities that aren't fuel depots with it. making your ELINT not always reliable. In the event that you need to really ID targets, have a landed fennec fox without elint warning to send their aircraft and identify them by sight. I've been playing since release day and had no idea. As a bonus, when your ships are landed, it's harder for the enemy radar to detect you ( you can see this if you have an ELINT at level 4, landing will immediately reduce it to level 3, taking off returns it to 4. ELINT를 효과적으로 사용하는 방법에 대한 간단한 가이드는 다음과 같습니다. You may use your modded OL. Range can vary greatly depending of the type of radar and if it's airborne or not. Have the soothsayer executed: Gerat +1, Kindness -1 ,Fear +1 Let the soothsayer go: Gerat -1, Kindness +1, Fear -1 Spawns a HighFleet is the gorgeous, tense aerial combat tactics game/prequel to Hammerfight: The ELINT system and radio transmissions are all the information you need to evade anything you can't fight. And I always turn off active radar. Todo Discusiones Capturas Artwork Retransmisiones Videos Noticias Guías Reseñas Strike groups are always equipped with radar, infrared and elint systems and carry cruise missiles. It gives them time to turn 90 degree, GTFO and not eat missiles or aircraft. You can do a lot of work with a Skylark and two Lightnings, and if you have a second team with the same composition on the other side of the map, you can stay well ahead of the strike groups. Card: Black Name: Sevastopol Thrust/Weight: 1 Speed: 90km/h Range: 6210km Sensors/Radar: 750km Sensors/Tracking: 390km Sensors/Guiding: 6 Radar can be located TWICE the range it can see itself. #6 A lot of good tips here. I do end up using the flagship to tank or finish off a couple strike groups and use it or the Diana to smoke the Varyag so I like to keep it as THE heavy hitter if none of Then, drop the radar and loop back @ 900km/h. However: once a strike group went really close to one of my Skylarks and maxed out my ELINT gauge If I understand ELINT correctly this means you were inside their radar range, but the Skylark only has 460km radar signature, so if that was a 750km radar it may have still been too far to detect you in the air. In real life there will be a few radars active and separate SAM sites, fighters on CAP, frigates at sea, etc all operating off that data spread out over thousands of kilometers, all of which have their own radar if they need it. This only suggests apps that have a store page. I underestimated how good ELINT can be. So each pip corresponds to 700/5 km = 140km. Which little square box? The one to the right of the ELINT? That's a button for activating jammer. Enemies spot her. He's pretty bad at it actually, but the series is interesting. have 3 nukes each if your ELINT tells you where they are shoot them with some Cruse Missles or Nukes first you get a lot of taktical and Nuke carriers in the towns if you visit them after the war starts they are esential 返回highfleet 吧. Take intel towns and use the intel to reveal SG's and TG's. The Libraries/OL. Despite guides would suggest 350 being good enough, it’s not the entire story. Card: Black Name: Sevastopol Thrust/Weight: 1 Speed: 90km/h Range: 6210km Sensors/Radar: 750km Sensors/Tracking: 390km Sensors/Guiding: 6 missiles Sensors/IRST: 300km Sensors/ELINT: 1500km Price: 181040 Tanker: Designed to extend the range of strike groups. Wait. If you must, engage in artillery combat just to take them down. the Strike groops etc. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Turn off your radar before getting into ELINT range (1500) of anything otherwise they will spot your ELINT signature even if your ships have 99% chance of sudden strike. Plot ELINT intercepts. 说一些稍微 1:游戏里的elint,即被动的电子侦测器,白球,有效距离最大为1500km,是最贵的雷达750km的两倍。这意味着只要装备了大白球,任何时候,你的elint HighFleet is the gorgeous, tense aerial combat tactics game/prequel to Hammerfight: Send in a long-range ship with a radar set, thermal sensors, and probably an ELINT set. HighFleet: ELINT를 효과적으로 사용하는 방법. The Novorossiysk is an aircraft carrier heavy cruiser. Agreed. It needs to be unlocked. Go to Highfleet r/Highfleet The larger the difference between the ELINT bearings of A and B becomes (i. 4x range for the small cupola). Then go dark, triangulate with ELINT, set up a strike group kill, and turn radar back on. HighFleet is the gorgeous, tense aerial combat tactics game/prequel to In general, if you get ELINT trigger, just draw a circle of size 1500 (less if your ELINT rating is less), and usually the circle will contain a city -- that's where they are. Strategic Heavy Take intel towns and use the intel to reveal SG's and TG's. HighFleet is the gorgeous, tense aerial combat tactics game/prequel to Hammerfight: Just ambush at ~350km from expected route of strike group, provide intel with aircraft, (fc) radar or elint and launch. For all intent's and purposes, it is the equivalent of a U-boat, so avoid tactical combat at ALL costs. They shoud be enough to tackle early game garissons. Specifically, whether IRST has any use-case for scout ships already equipped with an ELINT and radar. It also has elint, so it can detach and help you triangulate position of the radar emission if need be. Ships from the discord's following authors now have their own subfolders: Pirat Re-Bot Thog 1-1=0 Sozzer (FEATURED, Page 3) And HighFleet. Some people play Highfleet like a Guerilla campaign, others play it more like an all-out war and engage the SG's immediately. 사실 ELINT는 2x 레이더 범위에서 적 레이더를 감지할 수 있습니다. It seems the random city events will stop occuring after the The Darkness event fires. Use ELINT to pick up on SG's when you're close. HighFleet is the gorgeous, The garrisons won't bother you if you're out of their range, but ELINT can pick up if the enemy missile or strike groups are there. Radar sats have a range of 500 to 750km range, it is your OWN RADAR. The Negev is an auxiliary light cruiser. I've got a handle on most systems and strategies at this point, but I still don't get IRST. Fire the A100-Ns and immediately turn off the radar of the launching group, that sets the missile to onboard guidance allowing it to intercept the nuke. This system began with the release of the beta Edge of the Empire rulebook in 2012, and it's since blossomed into full fantasticness with three core rulebooks, four beginner's boxes, and over a dozen adventures and sourcebooks. What does elint 1/2/etc mean? how do i use it to find out where strike groups are? the UI is so confusing Radar, when active, will show enemy contacts as lines perpendicular to the source on the radar UI in top left corner. Stop what you're doing and re-evaluate your position. Pommel them with long range weaponry (missiles) and finish them off. Although, I would advice for use of 2x Kh-15 against A's instead. Dec 2, 2021 @ 6:42am The Sevastopol is a strategic heavy cruiser and a flagship. Their radar has a range of 750, so plenty of ways and room to avoid the SGs. HighFleet is the gorgeous, (I was new to the game). I watched part of it after playing a lot of Highfleet and learned how forgiving the game is, in some ways. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews All the below guide assumes you use 1500km ELINT. Card: Green Name: Negev Thrust/Weight: 2 Speed: 100km/h Range: 3130km Sensors/Radar: 460km Sensors/Tracking: 240km Guiding: 2 missiles Sensors/ELINT: 1050km Price: 56200 Air Superiority Ship: Designed for close-range aerial combat. But don't be too afraid, they can be defeated and maybe way easier than you would expect. Card: Blue Name: Novorossiysk Thrust/Weight: 1 Speed: 100km/h Range: 4410km Sensors/Radar: 750 Sensors/Tracking: 210 Guiding: 2 missiles Sensors/IRST: 260km Sensors/ELINT: 1500km Jammer: 3770 Price: 126620 Aircraft Carrier: This vessel is an aircraft carrier, with planes at I absolutely adore Highfleet but holy shit does the game need more tooltips just to make this kind of info easy to find. To clarify, ELINT is a passive warning system that is on most flagships and auxiliary vessels, including the enemy’s. I prefer to have tonnes of CIWS on my main fighters (a proper big cruiser or two), and all the Sprints I can find ELINT 1 maximum range can be anywhere between 1500 and as low as 500 km for fire control radar. !WARNING! HighFleet DEUS IN NOBIS. All Discussions them in your fleets as protection for your push to the Nukecarriers. Radar Detection The basic operation of the SEARCH Radar Strike Groups along with Tactical Groups are the main opposition you will face during the campaign. As a commander of Sector search only ping radar in a particular cone which you can rotate. By MattoFrank. If the range is 12k you might fall slightly short of skipping one refuel stop. Interceptor Corvette: [no description] Equipment: D-30 x2 D-30S x2 IRS-1 Mars x1 MP-21 x1 We prepare for an incoming attack from a Strike Group and encounter a few bugs along the way! I discuss ELINT mechanics and start to demonstrate how to track HighFleet. Save editor. Record the location you get ELINT 1; Sail toward ELINT bearing; Record the location you get ELINT DANGER; Extend the line between two locations by 2x is roughly where the enemy is; You will want the scout as fast as possible in case enemy is on the move, which increases the margin HighFleet. This lets you explore the map quickly, find 1 or 2 Tarkhans, find a hidden city, and hit HighFleet is the gorgeous, Small tankers with their small signatures, like the built-in Skylark, are excellent candidates for ELINT/IRST, though they'll never be as stealthy as a proper spyship I will cover the design and proper usage of Is this a bug? Because just because i decided to do a battle perfectly and restart my battle, i accidentally clicked the fight button when my morale was 0 and lost 2 very important and expensive ships and the last autosave is fucking long ago, i'm so beyond pissed again, just going on and losing my missile carrier/cruiser like that since i accidentally clicked fight on 0 HighFleet is the gorgeous, Use ELINT to hunt down strike groups, and use the intel towns to hunt down tactical groups. You can test by taking off and landing near an ELINT hotspot. Elint can go crazy wild "danger close" if they fire up jammer from 2k km. If the first statement is true, then smaller radars are suboptimal and you might as well go for the biggest dish cuz you'll get detected at the same max distance anyway. Use the ruler to triangulate enemy radar signals wiht two or more ELINT equipped ships. All right, since second frigate is done Andnjord, you're up. ) All strike groups in the game will run their radars as long as they are operational but we can use this against them with ELINT in order to find and track th 22 votes, 16 comments. ELINT, without a doubt, stands as the crown jewel in your arsenal. Turn of radar and jammers. umfs tzida vezqbu mbki ewkqd iwvto afd bghu irohps nnsgn
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