Mario sunshine dolphin stuttering reddit i haven't found anything yet that runs best on official dolphin, but that could just be the variety of games i've tested. They were introduced in 5. for a few things, mmjr2 is teh best option. However, I've tried the other dolphins and somehow Ishiruka performs better than all of them on my LG G7 thinq, and by a noticeable amount. Dolphin 5. If not similar, then you should tick and untick the options to be similar to the Dolphin (Phone) settings. I can imagine doubling the fps yet again to 120, but 144 would never make sense. Posted by u/DabbingCats2005 - 3 votes and 2 comments Performance issues/stuttering with Mario Galaxy using Vulkan. I have to wonder if the OP is serious. 7z downloaded (the one made by qashto at This link here) but I am stumped at what to do with it. - Dolphin MMJR - The fastest bar none, thanks to several hacks developed specifically for mobile gaming. If I immediately plug the controller directly to the PC, the framerate changes to full speed, and then if I unplug the controller it returns to the slower framerate. On a vacation away from the Mushroom Kingdom, Mario finds himself in a messy situation on the island of Delphino, where a Mario look-alike has been causing all kinds of trouble. The stuttering is bad frame pacing (frames rendered by the emulator not matching up with the display of the device). The dolphin version should be in the titlebar of the window when you open dolphin or play a game. (I have a tough time understanding 144 in any case, sin Mario Sunshine Dolphin Emulator Issue Help I've been trying to run smoothly this game with the WideScreen Gecko Code and the 60fps code, it kinda woks, but when there's goop in the screen, or in some specific areas/levels, it slows down A LOT. Explore huge 3D environments that range from a lush waterfall paradise, to an exciting amusement park complete with a rollercoaster you can ride Get the Reddit app Scan this QR code to download the app now Mario Sunshine cutscene problems . I haven't spent a super significant amount of time with Dolphin but I do remember noticing that stuttering. - Dolphin MMJR2 - A middle ground between MMJR and official. In addition, there seems to have been a regression with how aspect ratios are handled? For example, in Metroid Prime with the widescreen hack: When facing off against one the final bosses of the game, the game will sporadically change aspect ratios, even with Force 4:3 or Force 16:9 enabled. In the off chance that it is (particularly if you're using Dolphin's Widescreen Hack option), try this: I have just started using dolphin today after a nostalgia wave for super mario sunshine, but it looks rather horrid in its natural state. The backend should be listed in the first dropdown menu beside backend. I am trying to play super mario sunshine on dolphin with my computer because my disk broke and I haven't played it in a while. I asked people what version and settings to get and I could still only run it at 2 FPS at most during the first part of the game and it was so bad I couldn't play any more. Hello, so i've got Super Mario Sunshine for GC and i couldn't get to load on dolphin all i get is a black screen and nothing happening, i've played WII games fine so far they load and play quite fantastically but this is the first GC game i try, btw Dolphin 5. Mario Galaxy No Culling: 04160150 60000001 04160154 4E800020 Graphics issues: Black shadow box under Mario and blurry water reflections: There is unfortunately the issue of a black shadow box being under Mario in various levels as well as blurry water reflections. *I just switched off the 60 fps code and it fixed the cut-scene issue, but now im back to 25 fps. I did this, but the stuttering is still present, despite Dolphin using almost 8GB of RAM. Makes some games unplayable (Melee, Brawl etc). If you watch it’s just the preset pre programmed videos from Super Mario Sunshine and Luigi’s Mansion. I noticed the GPU drops from 55% down to 33% when the stuttering happens. 3. What do I do? I am running the game using a USB and I haven't change any settings except the game location This started happening after I downloaded and tried Mario Eclipse Demo 2. Another example Mario Kart WIi runs perfect on MMJR2 without patching, regular Dolphin glitches without patching, MMJR runs it well but you have to patch the rom. However it doesn't support scoped storage or many improvements from the official build. I can handle Mario 64 just fine on this PC, so why is SMS so slow? Is the leap between N64 and GC that big? Or is it a problem with Dolphin? No, Dolphin will always be able to beat this version of Mario Sunshine. You'll want to use one of the region-specific 60 fps codes on the compatibility wiki for Mario Sunshine. 2493. When I run a game like Mario kart Wii or super Mario sunshine. I'm working on getting Super Mario Sunburn set up on Nintendont. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. gci I just want to complete the Corona Mountain level. I have also tried multiple different versions of the texture pack. Hi There, I recently discovered Dolphin VR, and I was looking to play Super Mario Sunshine, but after setting it all up, I had an issue with culling and another with almost double vision. Enable a Gecko cheat code named "Widescreen". Tried the "stop showing duplicate frames" and it did nothing, switched graphics drivers and plugins with no improvement, even tried different pcs current specs are: i7 7700, gtx1050, 16gb, win10 v. Maybe something like when holding r1, l2 will activate the soft pull function on the ds4. So that was switched on along with Dolphin's own V-sync option switched on too which was giving me the micro stuttering issue. of the 4 dolphin versions i have installed, mmjr and mmjr2 are the only ones that i regularly use. I also tried this Gecko code: Skip cutscenes 042B5EF4 386000FF 042B5F08 60000000 I have tried following the wiki and haven't had much luck. That worked for me. But whenever I launch the game, even though these two are enabled before i launch it, they somehow automatically disables Apr 23, 2018 · Noticeably choppy and stuttering audio, with pretty much the same framerate as before. It runs poorly and the menus keep having frame stutters. I don't think it's an issue with my hardware because every other game I play runs flawlessly with my settings and no other game has these odd lag spikes. Ishiruka had the least stuttering and highest frame rate every time. I have the GMS. 0-5667 i5-4690k @ 4GHz 32GB RAM Universal dynamic input didn't work for me on the other games too but I didn't have time to do further research since I have a lot of jobs, I modified the image for Mario Sunshine myself because I noticed that when you launch a new game on Dolphin after installing the Dynamic input folder, it creates a new folder for the game with all the controller icons, and the one for Mario Sunshine was I need help installing the UHD Mario Sunshine pack. I thought this was normal, but other videos of sunshine (not on the switch) don’t have pixelated cutscenes. I'm convinced Super Mario Sunshine was always supposed to be 60fps It was originally, but it also was a much more different build of the game and was a lot more basic graphically. Sorry it took me a while. I have been trying everything to fix it, including ar codes, and gecko codes but nothing seems to work. Now im getting capped at 50fps (with 60fps code) but cut-scenes still stutter extremely bad and it spikes my GPU usage to 100% (pic). Unfortunately if you want to play a varied selection, I’d install all 3. Lastly is Dolphin emulator. You can right-click the game on Dolphin's game list then choose "Wiki" to jump straight to the game page where you'll find the codes By adding a multiplier of two at the end (before the semicolon), you'll break audio in almost everything except certain titles running with a 60 FPS patch. I'm assuming this is the same issue. Party up with friends from all around the world to chat, hang out, explore MILLIONS of player-created rooms, or build something new and amazing to share with us all. The frame time is 33ms. This is what Dolphin Emu uses for my save file: 01-GMSP-super_mario_sunshine. At one point the frame time jumped to 700ms when the stutter/lag happened. If you're still having issues, I might have an explanation. Jan 25, 2016 · Sounds like a HLE sound bug. A place for the discussion of Emulation on any device running the… Try Kongu123's suggestion (use Force 4:3 / Force 16:9 option depending on your aspect ratio). Reading online I found that the solution is to enable Prefetch Custom Textures. Using the latest stable version of Dolphin and trying to Play Metroid Prime 2. Selected "Prefetch Custom Textures" which solved some of the stuttering. iso: Widescreen Patched US version of Super Mario Sunshine. Go to desktop mode, open dolphin in steam, right click your game and select wiki. Haven't tried other GC/Wii games yet. This is what I have in my config file [Core] GFXBackend = OGL [Video_Settings] EFBScale = 6 EFBToTextureEnable = False EnablePixelLighting = True MSAA = 2 HiresTextures = True [Video_Enhancements] MaxAnisotropy = 0 [Gecko] $60FPS (Region-Free) F6000002 80008180 BF800000 3F000000 00000000 43300000 14000004 3F800000 E0000000 80008000 F6000002 80008180 801E0074 901E0038 Hi. I tried all of the ubershades options. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Super Mario Sunshine widescreen in Dolphin Android? Is there some working cheat code or something that does not just stretch the image to 16:9 like Settings --> Graphics --> Aspect Ratio to "Force 16:9" does? The GameCube (Japanese: ゲームキューブ Hepburn: Gēmukyūbu?, officially called the Nintendo GameCube, abbreviated NGC in Japan and GCN in Europe and North America) is a home video game console released by Nintendo in Japan on September 14, 2001; in North America on November 18, 2001; in Europe on May 3, 2002; and in Australia on May 17, 2002. This subreddit is all about helping those with an itch for video game nostalgia… Actually, it's locked at 30. See Powertools github issues indev for more info. Hey, I've been trying to play Super Mario Sunshine for a good while but I keep getting some stuttery framerate with audio glitches as well. This issue only happens on super old versions (from before 4. I'd wager most of the higher scores came from Super Mario 64 hype or Nintendo-specific publications. I tested Super Mario Sunshine and Super Mario 64. I'd imagine they chose graphics > performance in the end which sounds bizarre in retrospect for Nintendo. My PC: Ryzen 3 MAME is a multi-purpose emulation framework it's purpose is to preserve decades of software history. Support They are just stuttering. The problem is that when playing Super Mario Sunshine with the HD texture pack, regardless of any other settings, the game chokes every now and then but consistently if I rotate the camera around in a big circle in certain areas. I assume he installed Dolphin MMJ which is a hacked version of Dolphin made for better compatibility on lower end devices but still there’s no gameplay. It's an ASUS ROG G751JM, running windows 10, and recently refreshed (Nvidia 860m graphics, 8GB RAM) I play Super Mario Sunshine and the cut scenes are slow and audio stutters even when I turn on the option to pull out the sound. DO NOT provide information that isnt already available in the MEGATHREAD/FAQ. Use this subreddit to ask questions, show off your Divi creations and meet other Divi enthusiasts. Dolphin doesn't have a resolution cap which means you can set the resolution as high as you want, better anti-aliasing, 60FPS mod, and custom textures. The GameCube (Japanese: ゲームキューブ Hepburn: Gēmukyūbu?, officially called the Nintendo GameCube, abbreviated NGC in Japan and GCN in Europe and North America) is a home video game console released by Nintendo in Japan on September 14, 2001; in North America on November 18, 2001; in Europe on May 3, 2002; and in Australia on May 17, 2002. 80 votes, 11 comments. Support for Direct3D 9 in Dolphin was removed years ago. Is this a problem? Fix? Make a new save state. On data select screen it’s always on a consistent 10-20fps and only rarely be higher. When trying to play certain games, like Mario Sunshine or Galaxy the games stutter and have massive FPS slowdown and become unplayable. On Sunshine I can play at 4K with steady 30fps. Make sure you have the latest dolphin and if that does not help see if your computer can do LLE sound. Emulator: Dolphin MMJR Model: Odin Lite . (I'm referring to the popular Sunshine 60fps hack. Open sunshine and delete your game. The only noticable graphical glitch I can recall is in super mario sunshine. To find the the video backend click on Grpahics. You might be able to turn on "Immediately Present XFB" as well. Jul 17, 2024 · But Mario Sunshine will stutter frequently if not outright be unplayable, it's inconsistent. Today I was playing the PAL ISO of Mario Sunshine with the 60 FPS cheat + the widescreen cheat, both from the Wiki page of the game. 0-4869. I have tried both Dolphin and Ishiruka and it still is laggy. 0 has circumvented the necessity of Ishiiruka because of ubershaders. Remove the current config from the Dolphin folder on ROG Ally to someplace else. However, the cutscenes in the game look very, very, pixelated. Threshold you can vary, thats upto you how much pressure sensitive you want your triggers. For example for me, once i started learning about dolphin, i could varely get 15fps and a lot of sound stuttering on games like re0 and nfsmw, but now, just a few days later of testing on the same phone, i can run those games and many others at 30-40 very stable fps and no sound stuttering. No. Just wondering if anyone knows a fix to this. Recently, I’ve started using Dolphin Emulator on a bit more powerful Laptop and most games run at a good 45 or more consistent FPS and some games at a consistent 50-60fps but Super Mario Sunshine is an exception for me. Dolphin's built-in widescreen engine works poorly and sometimes can break the game's HUD and visuals. finding this thread way later - question for you and u/W1sconsinKnight. I finished a full 120 shine run a few days ago with the NTSC-U fps hack and widescreen active, it ran beautifully the whole time! No janky cutscenes or coins moving too fast to collect. I'm using the US version of the iso (as indicated by the md5 hash and the Dolphin frontend) and have tried all 60fps codes available on the wiki (region free, us version, pal version ) one at a time. You could try overclocking Dolphin in the settings and see where that gets you, but I doubt you'll be playing at 60fps on your phone and it's much better in your case to play at 30 to maintain the original game's speed instead of settling for something that looks smoother but slower. Close sunshine. Skip EFB Access from CPU can be turned on for Mario Sunshine for a performance increase. The goo is not showing up i have looked at the wiki and googled alot and tried alot Can someone help me ^. EDIT 2: What I did to actually fix the issue was go on the Dolphin wiki page for Super Mario Sunshine and matched all of my settings on Dolphin to the settings they had listed there. In Display>Graphics Settings on Windows I set ZTP4K to "High Performance" Enabled hybrid ubershading which didn't seem to have an effect. The USA version is working fine. Go to the settings, controller settings, go to the Wii remote settings, and assign your controls from there by clicking the button you want to change and pressing the button you want to assign that function to. I read on a reddit post that the devs had removed the way to add the texture packs that way, not sure if that is true or not Haven't had any slowdowns with Mario Sunshine on Dolphin once I configured the graphics settings. I am using an HD texture pack for Super Mario Sunshine, and I noticed it had a lot of stuttering. 60fps games run fine though. At least one developer has been looking into this issue but we have no idea when a proper fix can be made. See this bug. I'd say check if there's a similar option for NVIDIA cards in the NVIDIA Control Panel. Does anyone have any ideas or suggestions? I haven't tested much yet on my Tab S7 (SD865+) but a few years ago I've tested a few games on my Note 9 (SD 845) and had great results I performance with some: Mario Sunshine, Super Paper Mario (Wii), Mario Kart Wii, Serious Sam (GC), Hulk Ultimate Destruction (GC), Spongebob the Movie (GC), Tatsunoko vs Capcom (Wii) the later one had some stuttering from time to time. It worked before this. gci While I keep downloading something like super-mario-sunshine. Thanks in AF should be set to 1x for Mario Sunshine as having it any higher can mess with the graffiti. Does this involve modifying the source code? How would i go about doing this. I’ve added custom textures and it still runs well. Alternatively you could go to Help -> About. Deleted the copied file after it was used to be patched. Basically what the hack does is slow down the game then run it at 2x speed. I was in the same boat as him for Super Mario Sunshine and that mapping solved the issue. The frame cap is 30 anyways. I followed the YouTube tutorials correctly and I keep getting "Textures loaded 0/0". Yea I get stuttering on 30fps games regardless of Nvidia vsync settings (gtx 1080) unless I set vsync interval in Retroarch to 2. The core was working well several months ago, and I'm not sure if it's incompatible with the newer version or what, but now most GameCube and Wii games are just running so slow that the frames go into single digits. " I'm confused on this step. ini… I have the galaxy tab s7 fe wifi, with the Snapdragon 778G cpu and 6gb ram, and from reading previous posts, people have been able to play gamecube games on dolphin with that cpu. You will have to creative using steam actuators if you don't have enough buttons. Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its As title says, my Mario Sunshine is experiencing about a 1 second lag spike every 10ish minutes of gameplay. This is how audio was fixed in Super Mario Sunshine, for instance. Jul 19, 2002 · Mario makes his debut on the Nintendo GameCube with Super Mario Sunshine. Recommended if your phone doesn't have a micro sd card slot. I'm aware that Sunshine is normally supposed to run at 30). Then, instead of enabling the widescreen hack, head to the wiki page to get the proper widescreen code, specific for Sunshine, that won't cause the graphical glitches you're seeing. Current builds of Dolphin (even 5. I was surprised considering I ran Switch games with Yuzu pretty well. start a new game. For example, I can't run Mario Sunshine at 60fps, it caps at ~40. however, I get constant visual and audio stuttering even at 50-60 fps. (note: I use HD textures and 60fps) It seems to happen when looking at the M entrance to Bianco Hills and when looking at water but it is pretty random. It could be my PC, but SMS is very laggy. 136K subscribers in the EmulationOnAndroid community. 362K subscribers in the Roms community. 0 My only problem being, stuttering I feel like I am trying everything. 2M subscribers in the Games community. Is there a fix to this or should I just play without the code? It's an ASUS ROG G751JM, running windows 10, and recently refreshed (Nvidia 860m graphics, 8GB RAM) I play Super Mario Sunshine and the cut scenes are slow and audio stutters even when I turn on the option to pull out the sound. I have Shaders activated in my dolphin (Asynchronus Ubershaders to be exact) as well as have "Compile shaders before starting" Ticked in the graphics options, but still I seem to drop to 50fps every once and a while failing to achieve a stable 60fps I have been working I just got Dev Mode today and I wanted to try out the Standalone Dolphin Emulator for the Xbox. It can be hacked to run at 60 without doubling the game speed. It'll take you to the wiki page of said game and highlight the 60fps codes (only the numbers and not the name on top of the numbers) and copy it from the wiki, right click your game in dolphin, go to properties, go the gecko code tab, hit add new gecko, paste the code in the big box, and name it. Reviewers are (arguably) human, too. He also needs to set L-Analog and R-Analog input fields as L Trigger and R Trigger respectively. Dec 17, 2024 · An i3 550 or 2120 (which are like 8 years old now) can get pretty decent speeds even with integrated graphics (though you should probably use a dedicated GPU for Dolphin). Does anyone have a build of dolphin without stuttering in the cutscenes ? EDIT : The problem is linked to the PAL version of the game. settings are: Scaled EFB copy, widescreen geco code hack from the wiki, AF is set to 1, AA is off, Skipp efb acess from cpu is on, ignore format changes is on, texture cache is set to safe, External frame buffer is disable, the 2 things in ''other'' are checked, All in advanced are . Exclusive reduced performance. Now save normally. It's been awesome watching Dolphin continue to get better and better as that team continues to figure out new things and ways to improve. 0-13081 ). 222 votes, 42 comments. Once the game is started reload your save state. Super mario sunshine run very bad on my pc at 1080p , i tried vulkan , openGL , directx 11,12 i can't even get 30fps , here are the specs : i… Advertisement Coins Rec Room is the best place to build and play games together. I tried the store version of dolphin, MMJR and MMJR2, with different settings and always without enhancements, but all games are constantly stuttering every few seconds. You can play dolphin in Steam Deck with Steam OS at 1080p 3xnative and 2xMSAA or more completely stutter free while on gaming mode. If you're desperately wanted to play Super Mario Sunshine on widescreen, there's still an option. though doing potentially more demanding things in game does cause the fps to drop. The only solution at the moment is to use an older very of Dolphin (pre 5. Something like Mario Sunshine or Mario Galaxy both used to work well, now can barley run even with the original resolution. I have tried using ubershaders, as wall as ishii dolphin. If it doesn't work, make sure that the configuration in Dolphin (ROG Ally) settings is the same as in the phone. Agreed, real interesting read. Go in the Dophin options and clean your memory card file. I copy and pasted Mario Sunshine to do that. adaptive triggers can simulate the GameCube triggers, some of the motion controls in Wii games, controller is directly supported by a number of PC games and can be made to work with other PC games that usually accepts mouse, keyboard and Xbox Super Mario Sunshine - unable to spam spray Fixed - Support I fixed the problem where I couldn’t run and spray at the same time, but now when I try to press R and A at the same time to spam spray, it doesn’t work. My hardware is an rtx 2060 and a 4th gen i7, 32 gb ram. I've been playing around with the video settings to see what runs smoothly for Mario sunshine and found out that if I enable both "Skip EFB access from CPU" and "Store EFB copies to texture only" the game runs smoothly with to stuttering or lag. What are other ways to optimize my gameplay? I'd like to stream one day but I know it needs to be perfect. I’ve reached Noki Bay and some platforms are supposed to appear once the goop is sprayed away… except that doesn’t happen. It also displays in the titlebar when playing a game on dolphin. We think fixing the debug cubes in Super Mario Sunshine broke some elements. I’m using dolphin on my phone as it does not work on my computer but the paths should be the same. You also want Scaled EFB Copy unchecked as it messes with the graffiti as well. Lock the sound to core to help speeds. Tested new SMB wii, wind waker, fzero gx, and mario sunshine. It created a seperate iso. I see that the downloads page offers files for Wii, "Put these files on the root of your SD card for Wii/Gamecube to play Sunburn on console," but there are no instructions. 0 does not include ubershaders. Been trying various dolphin releases and a lot of games: from mario sunshine to skyward sword and waverace, all games stutter like crazy. Until we get a proper steam deck build of dolphin theres no real way to compromise on both of these things. The goal of /r/Games is to provide a place for informative and interesting gaming… When the random lag/ stuttering happens the frametime jumps to 249ms and back down. However I'm not sure if this is relevant to Super Mario Sunshine. So, I’m playing Mario Sunshine on my Odin and I’m using the latest beta of Dolphin (latest as of 24 hours ago). It’s very difficult to tell the game speed they are running at. You have to manually control CPU frequencies to 2800 or 3500 and GPU to 1600 and set governor to performance. . Let the game “format” the memory card. It works but many games are 60 at some points like cut scenes and those parts end up running half speed. 85K subscribers in the DolphinEmulator community. After that, try using the config from the phone. 0 stable -- released 8+ years ago). Hi everyone! I recently decided to use my Series X to play retro games using retroarch via dev mode and I’m having the fun of my life, only one problem though: I had no problems playing many games using the dolphin core, but playing Super Mario Galaxy really seems to trigger some sort of stuttering issue. The GC version of Metroid Prime runs better, with 90-100% performance, but still a lot of stuttering, when other people have reported it being completely smooth. Welcome to the unofficial Divi subreddit, the number one place on reddit to discuss Elegant Themes' flagship WordPress template. I'm not ready to admit my computer is out of date, but it probably is. 0 stable, which is also ancient) accurately emulates the PerfQueries feature used by the game at this mission and will play the stage correctly, without glitches, with the default settings, you don't need to change anything Does anyone know how to enable the 60 FPS cheat for Mario Sunshine in Dolphin iOS? I enabled cheats already, but I guess you need to make the . I found Mario Kart Double Dash runs perfect on MMJR but glitches on MMJR2. Choppy sound, barely playable frame rates, and just slow gameplay in general. Those i3's can play upscaled PS2 though with their crappy HD2000 graphics. All was well until I got to this part: Pretty easy. From beginning to end, every section of every level is almost insulting in its clumsy design (omitting the bonus stages, which are evil but brilliant platforming). Hi. Help, Mario sunshine lags in cutscenes and when a speech bubble opens I looked for what could cause this apparently it would come from the PAL version, I switch to the USA version but same problem, I have a rtx 270 super and a good processor so I don't think the problem comes from that. Subreddit for the GameCube and Wii emulator Dolphin. 67 votes, 39 comments. It seems to stabilize from anywhere between 22-27 FPS when not doing anything, but it can dip it the 10's and sometimes single digits when attempting any form of movement, or moving from one part of the island to the other. Only modern controler that also had that is the steam controller (which is great for dolphin). if you were to get only one controller to save money, ps5 controller seems like the best option when considering all of the things you can use it for. Not as fast as MMJR but better for most things, mmjr seems to be the best option. Get the Reddit app Scan this QR code to download the app now Possible fix for the falling stars glitch when playing mario sunshine in 60fps and Try turning off "Widescreen hack" on Graphics > Enhancements. Sunshine looks great on my computer (and runs pretty smoothly). Has anyone else experienced this? Dolphin 5. 2004 Games like, Mario kart Double dash, patio party 4, super Mario Sunshine and super smash brawl My spec: 1tb HDD 480 GB SSD I5 7th Gen 8 GB RAM GeForce gtx1050ti Reply reply Michaelvuur You get pretty big input lag as a result of doing this, FYI. Yes, I've heard that Dolphin 5. I've seen people mentioning to just use EmuDeck since it's easy to set up, but the problem with EmuDeck is that it doesn't actually configure the emulators themselves for the steam deck at all, so people who don't know how to edit the configs get stuck with worse performance. The Legend of Zelda Wind Waker and Twilight Princess also stutter heavily in certain areas or are fine in short bursts, but eventually become unplayable. Thanks! Im attempting to run super mario galaxy with the hd graphics mod on 1440-4k settings. PSA: Your questions/answers are being monitored by those with interest to remove content from the hands of the people. But the moment I switched off AMD's Enhanced Sync option all those micro stuttering issues have now been eliminated. If it really is just copied code I wonder why it performs better for me. The 2 main issues are: Stuttering and I cannot get past the thermal visor area because Dolphin crashes whenever I try to use the thermal visor, I have been able to reduce stuttering by minimizing settings to: Backend Direct 3D11 Adapter NVIDIA GTX 1050 ASPECT RATIO: Auto Is Super Mario Sunshine on Dolphin 100% Discussion Just started playing SMS on Dolphin and finding the controls a little awkward at times, I think it's maybe due to the C stick moving the camera from its point of view rather than that of the players, if this is how the game was originally then I'm happy to experience and adjust to it this way. pnpfr bvsjj ngudwiv xrew gkyl mlqyjm rax xxqzkap fohql hgir