Mhw damage multiplier mod ps4. Factor in the white sharpness multiplier of 1.

Mhw damage multiplier mod ps4. That said, I like this one quite a lot.

Mhw damage multiplier mod ps4 8. Never seen sharpness do anything with status whatsoever so I think he just mixed it up with elemental when he said I was thinking about taking a greatsword out for a spin but i was curious about how to maximize elemental damage first. The smart overlay mods that show all the status/ailment build ups is something Im not a fan of. There will be no explicit damage numbers display during quests. -Made at the request of MHW discord stranger as similar mod had not been updated Nov 5, 2020 · -Zero Sum Discharge Damage Multiplier when released early reduced to 0. In Iceborn, the multipliers are as follows: Sep 3, 2018 · Mod nexus has a lot of "but you must credit me as the author". It feels like a great damage top-off to Bow's usual damage combo at medium distance… or a powerful option for sass. 1 person has the least health and damage, 2 has a bit more of each, and 3-4 share the same settings having the most damage and health. Less Damage (For Part Break) better sharpness (no Bouncing). Requires: Stracker & Performance Booster (Anti Crash) Supported Mods: Stracker, Overlay Mod, Performance & CRC Plugin The issue is 1) people not gearing properly for the fight 2) people running scared and not contributing enough damage to meet those topple thresholds. I don't like it. Enemies have a 2. 5 = 39. Stun is like a status effect that causes a long knockdown, you ONLY do stun damage by hitting the head. Multiplayer is supported. Also don't forget its rage multiplier of 1. 35, and we end up with 388. 5 Total damage = 216 + 12. Elemental Boosts do not add elemental damage, they only increase elemental damage that is present. I saw only the raw portion of damage being effected by the custom mods on Honey Hunter World, so I wanted to make sure. 25 = 12. Critical Element and True Critical Element are skills that cause Elemental Damage to crit like raw damage. This is for character builds, NOT settlement builds and NOT for mods. Total damage = 27 + 12. 82. So like I said I have made them more powerful by adding more damage to them adding more decoration slots adding in higher level decoration slot some extra element damage has been added to some glaives slightly higher sharpness for some The display damage is a "false" damage value that is displayed to the player to give them a general sense of the damage a weapon can deal. Installation Add attack boost 7 and it gets to 217. 5 to it for a total of 2. 6x (from 0. Nexus should just give options to include standard software licenses. Please see r/Fallout4Mods r/Fallout4ModsXB1 r/Fallout4Settlements or r/Fallout4ModSettlement for mods or settlement build posting. Hope you enjoy Change Log: 2. Like other high motion value weapons the elemental damage will slightly outperform raw. 23. basically the "true" values should be a closer representation of DPS (of the raw damage at least) rather than the "bloated values". The Sharpness level of a weapon will degrade over the course of a fight. 10% Affinity gives 2. Cause then you're reading numbers and not the monster. You should stop looking at pure raw. Eff raw 369. 20x vs Rise: 1. 2 Gauge = 10% Physical Damage Boost - Lv. - Synthlight, his MHW editor is the tool I used to make the mod. 975 multiplier. If you look at the page, there is a table called "Hit Data", and the numbers indicate percentage multipliers for that body part. During hunts, this mod displays the percent of total team damage done and the exponential moving average of DPS of each player. Jan 3, 2024 · Ally attacks can trigger Wyvernstake explosions when hitting the bomb, Shelling explosions with Slinger Wyrmstake deal damage, Charged Shelling explosions with Slinger Wyrmstake deal damage, Wyvernfire cooldown increased from 120 -> 200, Fullburst damage increased to 75%, removed damage debuff during Wyvernfire cooldown, halved recoil on It lets you choose from 3 different fonts, I don't know how it will look on the damage numbers, though. -----For the rest of the info that is presented, it is simple multiplication (in case you're curious about how much damage you take for example). A gameplay with a raw damage bow, on the other hand, would involve the Dragonslayer. Both are easily found by searching "number" on Nexus for Rise Aug 11, 2018 · Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms; Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets Jan 23, 2020 · Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms; Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets And people at r/monsterhunterrage have been somewhat salty about people using the mod to flaunt their damage numbers (and to call others shit) at the chat where the mod posts end hunt statistics. 5x on that hit). While it is affected by hitzones and has it's own multiplier, you can think of element as doing a specific amount of extra damage over the raw damage. Oct 19, 2023 · Ctrl+F2 – Hunter Exp Multiplier Ctrl+F3 – Damage Multiplier Ctrl+F4 – Get All Rewards (Normal+Rare) Ctrl+F5 – 10x Bonus/Expedition Rewards Ctrl+F6 – Max Monster Research Level Ctrl+F7 – Infinite Mantles Duration Ctrl+F8 – Infinite Resource Gathering Ctrl+F9 – Ignore Augmentation Slot (Master Rank) Ctrl+F10 – Master Exp Multiplier Aug 31, 2018 · It's not a mod issue, probably related to bad connection. 2 or 1. 65x2=3. You also have greatly reduced chances to see your attacks deflected. 21 (1. 95/1. Nov 17, 2018 · Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms; Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets SnS gets a 1. 5 = 228 Jan 23, 2020 · Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms; Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets This application calculates damage numbers you can expect to hit in Monster Hunter: World. Mar 21, 2023 · Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms; Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets Has both the monster part multiplier (listed as a percent instead of a decimal) and weapon attack multipliers (elemental damage listed as a decimal instead of a percent, but physical damage listed as a percent instead of a decimal). Oct 30, 2017 · 1. You'll also get double the amount of experience points from kills. In general, it can be said that for most monsters, an element arc does more damage and is therefore preferable to a raw damage arc. Jan 26, 2020 · Mod makes iron starting weapons do 10k to 22k+ damage, have 100% affinity, and 15k defense, each will have 3, +4 deco slots. Enjoy the hunt! Contributions and forks are welcome. This is a strange and drastic change, and as such, it's optional. Edit Sharpness Lv, Sharpness Gauge, Sharpness Boost Timer. Refresher on Elemental Damage. 2x global damage multiplier for both incoming and outgoing damage 2. I also think the main unbalance issues (not un-realism issue) is with sniper rifles and shotguns while using True Damage. It would be a very useful feature to add, as abnormal status like blast greatly increase the damage of weapons like dual blades for example. 32 for white). I learned most of the modding methodology from his work and he is one of the main reasons I uploaded this. Other moves from other weapons have different multipliers, including reduced part damage ones. I know the last thread with the DPS Meter got a variety of love/hate replies, so I'm expecting the same here. 3, followed by explaining that the part damage multiplier also applies to stagger. Aug 15, 2020 · Massive Elemental Damage; Blast Element; 100% Affinity; Better Sharpness; 3 Slots for Level 4 Deco; Partbreaker Skills; Compatibility: Not compatible with any mod that modifies the same file. HBG is Best for Part Break (Use Wyvernheart) If u Like the mod u can buy me a cup of coffee Jan 23, 2020 · Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms; Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets The tricky part is that many weapon attacks have a hidden "part damage" multiplier. These damage numbers are dependent on attack, affinity, element, sharpness, skills, motion values, ammo and monster defenses. Jul 12, 2020 · - IgniteHawk, his HOOT mod was the primary inspiration for me to make this mod. I used their World sheet extensively when testing things. 5x vs Rise: 1. Super useful info in here. Just for the fairness. Purple is not available because it is not implemented in the game yet, but once it is, it should be available. Those can be further enhanced to 1. You'll know you got a stun if you can see stars circling the monster's head. 0 Long Sword:-removed the negative element modifier for helm breaker. 7 (base 1. Rajang's tail when big angry, anjanath's head when powered up, nergigante's spikes, metal raths' heads when empowered This question came after watching a video about the SWAX, saying that power axe mode increases the part damage multiplier of all attacks of . 0 * 0. Update 27 - Added GC Weapon Usage and Hammer Power Charge Always Active. 0 damage multiplier, so double damage. To clarify, that means that SnS won't bounce in some fringe cases where other weapons would bounce and that damage calculation for Sword attacks includes this 1. 8975) but in the total multiplier, you use left 1 and right 3 on it, which results in 1. Already even installed a few mods. Aug 9, 2018 · Update 26 - Added HR Exp Multiplier, Palico Exp Multiplier, Inf IG Stamina and Monster Research Multiplier. Damage numbers are colored according to player color. Dec 16, 2023 · - Base Critical Damage multiplier without "Critical Boost" skill has been changed from 20% to 10%. Kiranico lists the physical damage multiplier as a percent and the elemental damage multiplier as not-a-percent, so divide the physical damage multiplier by 100. 0. Update 28 - Added Teleport with seikur0's help, who helped me avoid collisions! I will add my Blink function to this at a later time, if possible! May 9, 2019 · True Damage is any Damage that is not modified by a Monster's Body Part Multipliers. It's also the reason why people struggle with Alatreon in multiplayer only to crush it solo. I hate seeing small 1 to 2 digit damage popups. It seems better positioning for more piercing hits will have more overall affect then bowgun mods/skills. in general it gives u more damage, defence, affinity, sharpness and changes ur weapon type to explosive/boom. Elemental multiplier: MHW Leaping Wide Slash I: 2. For instance, you could think of a 30 element weapon as doing 8 extra damage to a high elemental hitzone. I don't know the exact numbers (I believe it's quest specific) but it scales the monster's health and damage according to player numbers. 69x pb mod, and for reference PB3 GS's TCS Power has a 446 motion value for the purposes of partbreaking ダメージメーターmod(dps mod)とは? mhw(モンスターハンターワールド)pc版のmodで pt全員がどれくらいダメージを与えているかを表示してくれるmodです。 自分がどれくらいの火力を出しているか? また、他の人はどれくらいの火力w出してい Jan 17, 2024 · While trying out weapons in the Training area, note that the Monster Part multiplier for the large training post is 0. 82x MHW Leaping Wide Slash II: 3. That guy is dead wrong. That means for a body part like say, Anjanath's head, it takes about 80% cut/sever and blunt damage, which means for Sep 1, 2018 · About this mod. 3x global damage multiplier only for incoming damage if you're feeling dangerous - and why wouldn't you, the enemies are simpletons # Usage This is a simple Damage Numbers mod. Flashing red means spirit gauge is full, you must then do the full spirit combo, ends in round slash and sheathed. Less Damage (For Part Break) better sharpness (no Bouncing). Dual Blades have extremely low motion values for their attacks, which means they rely on element (which is unaffected by motion value, and only by the monster's element hitzones Jun 30, 2020 · While this mod is multiplayer compatible, i suggest you play with friends that know you have mods installed. And decreases the spiriti level. 1 Gauge = 5% Physical Damage Boost - Lv. Then the bar will glow white> yellow >red being final state. 15 for white). Parts Damage is dealt whenever a breakable part of a Monster's body receives Damage, and contributes towards breaking that individual part. 5% damage increase starting at 0%, scaling down to 2% increase at 100%. They have a motion value of 8 for physical damage. 25 (1. 3x global damage multiplier for both incoming and outgoing damage 3. Great Sword's True Charge Slash, for example, has a multiplier of 1. 32x3=3. Some sources of Fixed damage, such as Gunlance shelling and Wyvern Fire, and Bowgun Sticky shot and Crag shot, also deal additional Fire damage. 64, which is the highest of all Nergigante variations. 06 multiplier on sharpness for all sword attacks. 2 multiplier of raw damage but same elemental damage: Raw Damage = 300 * 1. 77(x)+ 17. Do literally whatever you like with this mod. Jan 16, 2024 · This works with the most recent MHW Iceborne patch as I use this mod myself so I would know. 06 multiplier to damage. 1196 raw damage. 5 * 1. This project is licensed under the MIT license. Apr 28, 2021 · Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms; Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets Mar 11, 2020 · Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms; Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets Excellent! Thanks for sharing. 496 raw damage. 1 * 1. 39 (1. Thing is, i suck and i don't have time for the endless grind, the endless BS and personally i dislike games where the challenge is not only against the enemies, but against the game itself. The damage multiplier will also be calculated in white. 15) and still no changes on the damage Nov 7, 2024 · Welcome to the comprehensive guide for the ACTUALLY BALANCED MHW TRIPLE PRESET RESHADE ENHANCEMENT mod for Monster Hunter: World. Elemental damage is essentially a flat damage tacked on top of your weapon. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances. There's also specific stuff like GL having lower Shelling damage at Yellow IIRC. I am a little disappointed in how little elemental shots can be influenced damage-wise with skills. This mod will actively display each hunter's damage and over-all percentage damage during and after each hunt. ----- White to purple sharpness gives 5. Pound for pound, 5 crit eye is always better than 5 handicraft, but crit eye is easier to come by. 3x MHW Leaping Wide Slash III: 3. The true values actual damage is calculated by the "motion value" of a particular attack which is a damage multiplier. It has a resize-able UI and can be moved. I really liked the game style and all. 2 * crit_multiplier) While 25% increase damage on crit isn't really that impressive compared to games where crits do double damage, the relative increase from 25% to 30% is so much more than the relative increase of pushing your critical hit chance from 90% to 100%. This mod tries to capture that by adding a multiplier to the value of the numbers DISPLAYED Keeping it as high as it can is always preferred as it gives you a higher damage modifier. The first break will cause a flinch (if he is in a flinchable state). I've included the GNU GPLv3 as a license. Here's one for Anjanath. assuming weakspot requirement of Jan 27, 2020 · Using mods with this table could also give incorrect results to certain pointers! Please ensure if you wish all data to function that you run the game clean without mods. Dec 17, 2022 · This is a mod that displays the damage numbers of other players in multiplayer. In power axe mode elemental damage matters more and in sword mode raw damage matter more. With these builds and weapons , (x) would need to be more than 6. This mod does not 1 shot, which will keep some of the hunting experiences to get u stay excited. I dont care what kind of mods people use except damage enhance mods, or build mods in multiplayer hunts. 1 = 1. 32 and we're at 287. 5 with adrenaline adding at max. Extract nativePC folder to where the MHW. "Secondary" in that, it's not a GS Tackle, an SnS attack done with the shield, etc. Please understand that showing percentages is not game-breaking while showing Sep 7, 2018 · About this mod-Updated 09/06/2018-This mod allows damage per player shown in hunt/quest unlike other mods that only provide DPS/DPM and percentages. More features to be added over time. You can't slap a Blaze deco on a Raw bow (or a Thunder one) and get extra fire damage. The Hunter Notes specify this is to make it "easier to deal more status and elemental damage". So player 2 is blue and will have blue damage numbers, player 3 yellow, player 4 green. Each weapon type (eg: greatsword, longsword, dualblades, etc) has a different display/bloat multiplier that it multiplies with the true value to display a number to the player. It has a single player multiplier of 8. Feb 15, 2020 · This removes the bloat multiplicator on weapon attack and element values. 2, which is stated somewhere in the middle. For more details on the modifiers, you can check out the sharpness chart on this MHW General Data Sheet > Weapon Multipliers, its the one on the lower right. It also has an elemental damage multiplier of 1. Even the after-quest statistics shows the wrong damage number (the card that shows when someone deals more than 70% of the party damage). It can only increase the damage on a Fire Element bow. It takes the risk reward and suprise out of a hunt imo. Each hit of each attack has a damage multiplier for both its physical damage and elemental damage. You can kinda see that on PC if you use damage mods and how many people are contributing <10% damage. exe that is run after you launch the game. Rise also has a lot more moves with elemental modifiers - basically multipliers on the elemental damage that increase or decrease the percentage of element damage the attack deals, similar to how MVs affect raw damage - to balance out elemental damage for certain moves. Sources include Gunlance shells, Bowgun Sticky Ammo , and Bomb Items such as the Barrel Bomb . This is how to calculate how much Elemental damage you will deal given the value shown by your weapon: Damage you do is multiplied by 1. - Frostcraft skill has been altered: - Lv. 3. 1) ? Jan 23, 2020 · Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms; Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets Oct 5, 2024 · Okay so it doesn't work I installed vortex, installed and enabled Stracker's loader, NativePC Enabler and the MHW Hard mod. Jan 18, 2023 · Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms; Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms; Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets The final multiplier seems to be the sumproduct of them (eg art 5, fort 1, bombadier = 1. 15x vs Rise: 1. So a single head break will be 4500. 8 for Physical damage and 0. Apr 7, 2024 · LR: 60 damage per shell + 50 damage from WSB (Total 550 damage, 660 with Capacity Boost) HR: 72 damage per shell + 59 damage from WSB (Total 655 damage, 786 with Capacity Boost) MR: 89 damage per shell + 74 damage from WSB (Total 815 damage, 978 with Capacity Boost) Without the mod, the damage in MR is exactly the same as in LR. 7x) Reasons: Double Discharge (and Sword Mode in general) was too powerful and broke the game, this should balance it out along with the other changes. A place to share your character builds or get help building your perks and stats for your sole survivor in Fallout 4. For example elemental bowgun ammo and charge blade phials do PURE elemental damage Elemental ammo is not pure elemental damage. Best compatibility with the latest MHW patch. The negative multiplier on perfect rush does hurt the partbreak. a simple example: A bow with 200(240 displayed) true raw and 20(200 displayed) true element, assuming a motion value of 10% will deal 20 damage raw and 30 damage elemental pre hitzone multiplier. exe is located. I have heard your requestsMod makes iron starting weapons do 10k to 22k+ damage, have 100% affinity, and 15k defense, each will have 3, +4 deco slots. I do this with my mod Lite Combat Overhaul, which does 5X headshot damage. May have to run it Welcome to Fallout 4 Builds. 6 = 216 Elemental Damage = 50 * 1. Jan 26, 2018 · On the siege KT (the high rank one), during the final phase, you must do damage to her horns to complete the run; the partbreaker skill multiplier doesn't count toward that. Dps with perfect rush would be 6. So, I’m a new (100h) player on pc, and I’ve understood almosg everything there is to the damage calc of the game. 429(x)+96. Jun 6, 2021 · This mod lets you control the amount of damage you do and take by using any of the x1. That said, I like this one quite a lot. The update adds the damage numbers to always show during combat instead of just at the end of the quest. 77 elem damage with x as the charge elem multiplier. Swaxe depends on playstyle. Nov 14, 2023 · About this mod. 5, x2, x3 and x4 damage and defence options within the mod. (Version 20220409-2 or later) Any weapon can be made white sharpness. 2 * 0. About 10-30% of each shot's damage is going to be physical depending on your build and the monster's part damage multipliers. 2) * crit_multiplier = crit_chance * ( 1. 44 raw dam and 2*17. After hunts, this mod displays the damage, percent of total team damage, and the overall DPS of each player. 2x global damage multiplier only for incoming damage 4. Elemental damage is a flat increase to any and all of your attacks that aren't "secondary". In my testing, using the exact same attack on a Royal Ludroth with the same raw attack stat, it takes less hits to cut the tail with maxed out element vs no element. In both cases you should not do without the force coatings. Purple sharpness gives you a raw multiplier of 1. I've been longing for that Korean MMO experience where the huge damage numbers alone made the combat feel better (IMO). Please take a look at our Issues and Projects pages and feel free to make an issue or pull request. Setting strackers loader log to "INFO" will also log all hits done to the console and log file along with what move was used. Jul 11, 2020 · Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms; Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets Actually, Kiranico already seems to have tables for the damage multipliers. 28 to surpass falling bash, unbelievably high for a multiplier. Added Razor Sharp. . Brings the Shield-Weaver+ full armor set, Banuk α+ full armor set (FOR MALE AND FEMALE), Frostclaw α+ Palico full armor set and the Forgefire α+ Palico weapon, the Stormslinger Prototype light bowgun and the Focus charm series from the PS4 HZD Collaboration into MHW. 3 Guage = 15% Physcial Damage Boost However, please avoid using damage multiplier mods or ♥♥♥♥ like that in multiplayer, you are partially ruining legit player's hunts. This additional Fire damage will be impacted by damage calculations. Since we're at 100% affinity, and Crit Boost 2 gives affinity hits a 35% damage increase, add another multiplier of 1. Element is calculated per hit, so it's actually stacking a 20% multiplier and a 12% multiplier for elemental damage, making it super useful for high elemental bows. MHW is full of huge dmg hits and your character is slow af. 3x on TCS Power, but the motion value for TCSP is higher so you end up dealing more part damage via just more damage period. This article provides detailed instructions, customization tips, and troubleshooting advice to help you get the most out of your gaming experience. 7, making it 70% more effective at part breaking. Not every weapon deals element damage, you can tell if it does by the little fire/ice/thunder/dragon symbol on the weapon icon. #4. May 18, 2020 · NOTE: This makes Bow crazy good for wakeups, but not quite as good as Greatsword or Heavy Bowgun with Wyvernsnipe Type 2. Factor in the white sharpness multiplier of 1. Recommended bows for every occasion Note: Jan 26, 2018 · Those multipliers are at the top of page I linked above. Idk bc your information is wrong there are mods for fallout 4 on ps4 just none that adds software to the already sony approved bethesda software and that is bc for as long as playstations been a thing in its terms and service it states you are not allowed to add or edit any software in the playstation console itself thats why people use pcs to jailbreak them which bypasses the restrictions Kiranico lists fatalis head part damage as 450 and his part damage multiplier as x10. 5 Now if we keep everything else the same, but change the move to a much slower GS move that has a 1. After you get the knockdown, move to the head and do the circle button combo for massive damage, you have to be quick to get the last hit in though. 3% raw damage increase. Does not require any modifications to Monster Hunter: World itself, it's merely a . so there is: -crit element mixed set -crit element/frostcraft -true crit element -crit element/element acceleration (saw this in a video) -true element acceleration -kjarr +safi -crit element + 3 pc safi Dual Blades does not like elrmentless. It's difficult to get the right balance with realism. The value of rathian damage multiplier in the file : em001/00/. 96x Used Kjarr SnS with 5-piece Safi and health augment. 00 and a multiplayer multiplier of 8. - Negative Affinity Critical Damage loss has been changed from -20% to -10%. Oct 19, 2020 · Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets Also depending on weapon the actual contribution of elemental damage to your overall damage might be less than 50%. I would guess that Mighty Bow is really good for an elemental build. - JodoZT, his MHWNOCHUNK tool let me extract the files from the game to edit. This is your spirit level that also adds a damage multiplier to all attacks Minimum of white is required to do helm breaker. Why is that the case? and if fortify proc 2 times, is the fort multiplier 1. Refer to Sharpness, Weapons and Monsters for more information on these multipliers. Aug 12, 2022 · Sharpness in Monster Hunter World (MHW) is a factor in determining the cutting power of a Weapon and its damage output. Reply reply Now, Elemental Damage Multipliers: Elemental Damage Multipliers = Critical Element Multiplier × Sharpness Multiplier × Weapon Attack Multipliers × Monster Elemental Hitzone. You can try HunterPie for a more informative UI including monster's total and part HP and damage meter (be advised that the damage numbers of your party members you see in multiplayer are going to make you depressed). Refer to Affinity to see how it can affect displayed damage numbers. This mod displays the damage breakdown and DPS of your current team. If you play a mix of the two I think Raw > Element because the sword mode multiplier is really high. And against Safi going for the final hit wasn’t always safe (2. The damage using elemental SnS was about average, but quite a bit less than a fully spec’ed Aquashot build. Your damage will stay the same but the numbers displayed will be in the ten-thousands. using the pole's values, 517. 3 for Elemental. Helm breaker now deals full elemental/ status damage damage-increased Iai Spirit Slash damage to be closer to helm GS's TCS has a 1. Apr 7, 2022 · About this mod. 5x pb mod, reduced to 1. So double damage at adrenaline level 10. Since the bloated values are kind of useless, I’ve been looking for some mod which would change the bloated values to true or at least show them on the side, especially because it takes quite some third party studying to really understand how the weapons compare. AfLIcTeD For performance improvements you can use this mod/plugin. Follow the installation instructions on the page. For example, for status hammer, dash breaker combos really well with the courage switch skill, and there’s no negative modifier on status for hammer down/additional hammer down, so it’s arguably better to just race to lvl 3 charge instead of fully charging the first two levels. This way the mod works as a 'difficulty adjuster' in a way. Monster Hunter lies to the player since a Hammer ultimately deal more damage in a single hit than an SnS but that because every "Attack" has different multipliers to damage, so since a Hammer deal slower bigger hits, the game lies to the player to make it think the hammer deals more damage. Distributed on Nexus Mods. There's also a mod that adds a multiplier to damage numbers to give it a more KMMO-type feel. dtt_agr has been modified to 1. You do not have 400+ raw, that's just a display number to make heavier weapons seem like they do more damage. Element and blast don't add to a cut Element appears to actually contribute to a cut if it is from a slicing attack, at least in Rise. 6, elem 59. Mar 24, 2022 · Mod Description This mod changes the Kamura xxx I weapon to a more op weapon. anothe 0. (crit_chance * 1. eg. I believe spirit level damage modifiers are only taken into account for spirit helm splitter currently (white, yellow, red), while all other attacks are calculated from base (0% modifier). 15 * 1. Installation Instructions: Unequip any Iron weapons. This means that Fixed damage attacks are not mitigated by the monster's Hitzone values or affected by the player's Attack value. Cutting - This is a type of Raw Damage caused by bladed weapons Blunt Damage - This is a type of Raw Damage caused by blunt weapons Elemental Damge - An extra damage type that can be attributed to a weapon. nwxn estf ykim knxil sfksxuou ogtzzo ughp nvid bmeqfu kywsyim