Dolphin audio backend So is there something I'm missing here such as a setting? It seems like there's currently no good audio backend for Dolphin based on my experiences. I was using DSP HLE Emulation (Fast), Cubeb as the audio backend with 20 latency. While running a game with this backend, with the output set to the Cl1 interface, I can hear other audio from my pc through the interface, such as the sound Windows makes when adjusting volume, which I think indicates that dolphin is not sending an exclusive audio stream to the interface (or it's just not getting there for some reason). 10-08-2015, 09:52 AM. This guide assumes you are on the latest beta or development version. The audio latency on my computer is a whopping 200+ms on dsound, the default audio back-end for Windows machines. I fixed the issue by swapping to DSP LLE Recompiler, Cubeb with 28 latency. WASAPI Exclusive not being the default audio backend, and not being mentioned on the site for "Optimize Lag Reduction" is somewhat of an issue. Without changing anything, the default Dolphin build will Mar 26, 2018 · Edit: Downloaded the latest dev build of Dolphin (5. - so the problem is with my Audio. I know my processor's just too slow (Exynos 9611). I set the backend setings to WASAPI (Exclusive Mode) and a latency of 20. After a recent, manual update of my graphics drivers, both backends seemed to improve in usability. Set the audio backend to WASAPI with a latency of 50, and choose the high-definition audio device from the backend settings. Furthermore, Dolphin crashing/freezing at boot when launching a game with WASAPI audio backend normally means it couldn't get a "lock" to exclusively use the target device or that the target device doesn't support the audio bit depth/sampling rate requested by Dolphin I'm relatively new to Dolphin, so I don't know much about the settings, but from what I've gathered is that when the audio backend is "Cubeb", there is no audio for any game, no matter what. The second of three games in the Rogue Squadron series, it was published by LucasArts and released as a launch title for the Nintendo GameCube. (10-13-2018, 08:10 AM) Gir Wrote: Does Bitsteaming mean the AV Receiver does all the audio processing freeing up CPU Cycles? Yes. Thanks for the help I've been doing a lot of thinking about this with Dolphin 4. Just follow these instructions. (Probably wouldn't help, anyway - CoreAudio is usually flawless as far as DSP HLE goes. Posts: 6 Threads: 1 Dolphin compiled from GIT 2 days ago, i7 Aug 17, 2017 · My setup is an Intel based PC. The promise was that we would take a step back However if I use the DirectSound backend, there's a very noticeable delay in the audio; I'd guess 100ms or so. But noticed on some games, ie beatles rock band, didnt get any sound, then distorted and weird sound and after a minutes, sound was perfect for the rest of the game. The following entries go under [DSP] (or [Dolphin. DSP LLE on separate thread improves speed on computers with multi-core CPUs, but might cause audio glitches, and is known to break Zelda ucode games. Now no sound happens with that config. Sep 22, 2013 · This audio backend, written by skidau, supports three important features that are not implemented in other backends yet: configurable audio latency, surround sound using the information contained in the Dolby Pro Logic II encoding used by most GameCube and Wii games, and support for sound stretching to make audio slow down when a game does not What audio backend are you using in Dolphin? If you're using WASAPI exclusive, try a different one like Cubeb Find. I completely deleted and reinstalled. MarkH123456 Junior Member. Audio Backend: Cubeb Anyone have any ideas what might be the issue? When I open the Windows Volume Mixer, the audio isn't just playing internally, it's not playing at all. What audio back-end have you chosen for Dolphin? Using version 5. However it doesn't support scoped storage or many improvements from the official build. Any ideas? My Dolphin 5. g. jotun Junior Member. There's a deeper problem going on, probably. Of course, they said they lost features with some rehaul in code, but was that a way to dump the sound to the timing of the Wii? (05-30-2020, 03:06 PM) hlhbk Wrote: I have read multiple times that you should be able to enable Pro Logic II with HLE. No matter what I do, I just cannot play Mario Kart Wii without sound distortion (even if I use audio stretch). 04, there is no audio in games. I get that this mode disables audio from other sources, and many people wouldn't want that. This is emulated by Dolphin using the CPU and cannot be disabled. This backend achieves the lowest possible latency but has the drawback that only a single application can play audio (in this case, it's Dolphin). This is obviously why the volume is so loud when I launch a Dolphin game. I've tried different versions of Dolphin, I downloaded the visual c++, but nothing works. So, it´s openAL backend needed for dolby por logic II sound? Dolphin has two performance related configuration windows: Dolphin configuration and Graphics settings, in addition to applying settings per game via their GameINI. The job of those who do preservation is to make the old stuff available on those new systems, that's the whole point. Reply reply Maineamainea. Audio backend is best set to ALSA. 1 surround mix inside a standard 2. I try to Delete and reinstall but the same problem with the sound. EDIT 2: Tried with Dolphin 5. 1 tester in ingame settings menu and the rear drums don't sound like the front ones). - Dolphin MMJR - The fastest bar none, thanks to several hacks developed specifically for mobile gaming. Not as fast as MMJR but better Mar 15, 2022 · I was able to use the DSP HLE w/ Cubeb as my backend until today. I resigned myself to the fact that I will just play my own music in the background while playing. So I thought of a It's super duper skippy though. For those unaware, selecting the "wasapi" option in the audio config tab of dolphin reduces the audio latency on PC (which is usually much higher than on CRT). Posts: 334 Threads: 21 Joined: Jan 2012 Choosing audio backend: Just copy paste the lines below in your local gameini depending on the backend you use: [DSP] Backend = OpenAL [DSP] Backend = XAudio2 or for no audio output: [DSP] Backend = No audio output Choosing CPU engine: [Core] CPUCore = 0 =>will give Interpreter CPUCore = 1 =>will give JIT CPUCore = 2 =>will give JITIL Can anyone confirm that Dolphin decodes it natively without needing an external Dolby Pro Logic II decoder? And if so, how to activate it in Dolphin? EDIT - SOLUTION: Close any game that may be running, and then in the audio settings, under "Backend Settings" change "Audio Backend:" from "XAudio2" to "OpenAL". 0-10950 and later for many reasons, Dolphin will try to It seems weird that no audio backend is detected and available in the options, so it seems like simply putting an audio backend into the . Cubeb does not output any audio when checking the application volume levels in Settings. Then, open it and go to the General settings, then go to the audio tab, and make sure you have the audio backend set to “cubeb” If that doesn’t fix it, run windows update If that doesn’t fix it, come back here and we’ll need to dig deeper If you play a game in Dolphin and the game is not running full speed, then audio SHOULDN'T be full speed. Audio lag in all Dolphin games? 10-04-2011, 06:46 PM Do what Skid told, plus use XAudio2 as audio backend. So, I resigned myself to the fact that I will just play my own music in the background while playing. 1 sound from standard RCA stereo jacks, without the need for additional audio hardware, jacks and wires (e. edit: my mistake, I find out that my computer could not play any kind of music or Audio for some reason. That's happening because you're using the WASAPI audio backend in Dolphin. If things have changed then I can't find any evidence to support it, either here on on the Dolphin forums where more recent posts like the below still tell people to use D3D11 with Nvidia. What you want to set is Cubeb, or WASAPI if you want the absolute lowest audio latency. XAudio2 was removed in 5. See full list on dolphin-emu. The audio and video are both passed to the TV via HDMI out on the graphics card. I can select between multiple audio drivers, but don't know which to choose. On the downloads page, scroll down and download the latest Dolphin dev build. Subreddit for the GameCube and Wii emulator Dolphin. For pulseaudio, Dolphin's optional dependency PulseAudio needs to be installed. Hello guys, When a game started either no sound coming out from the game (cubeb audio backend) or the game sound works fine (WASAPI audio backend) but causing to mute all other programs sound and crushes the media player in the browser. Granted, emulator updates might have helped as well. - please help. 11-07-2016, 11:51 PM #1. Is are the speakers unmuted and is the volume turned up in Linux? 4. If you haven't already, try compiling Dolphin yourself. Backend = No audio output; Backend = ALSA; Backend = Cubeb; Backend = Pulse; Backend = OpenAL; Backend = OpenSLES; Backend = WASAPI (Exclusive Mode) Backend = XAudio2 This option was removed in 5. 0 of Dolphin and audio worked fine with older backends. My system itself is running PulseAudio so I thought that would be the sane choice, but I get terrible audio stutter if I use that option. However, some issues may remain, and all sound issues need to be confirmed While running a game with this backend, with the output set to the Cl1 interface, I can hear other audio from my pc through the interface, such as the sound Windows makes when adjusting volume, which I think indicates that dolphin is not sending an exclusive audio stream to the interface (or it's just not getting there for some reason). When I installed Dolphin for the first time, my only issue was the audio which was easy to solve (oh, sweet days) just inputting some number value with Config - Audio - DSP LLE Recompiler (slow) / Backend Settings - Audio Backend: WASAPI (Exclusive mode) / Latency: 90 / Device: Speakers Realtek (or TV because I used to have it plugged in via HDMI). My question is which audio backend is better quality/has more accurate emulation? I have good virtual surround headphones (yep the surround in them is actually pretty good), So I would like to enjoy surround in supported games. Aug 29, 2022 · To ensure a smoother gaming experience, you should use the latest version of the Dolphin software. I want to experience Dolby Pro Logic II in a video game, but I can’t, because when I choose WASAPI as Audio Backend, Dolphin won’t let me use Dolby Pro Logic II. Even on the latest build I am unable to do so without selecting LLE regardless what my audio backend is. Methods tried for resolution: Updated Realtek HD Audio drivers, tried DSP LLE instead of HLE, turned off all other audio extra options, switched from -3591 to -3612, nothing I've tried has fixed it so far. Then the "Dolby Pro Logic II Jun 3, 2017 · A project cannot survive for nearly fourteen years without making some difficult decisions. 5-78 and 3. May 30, 2021 · Even though many emulators are available on the web, Dolphin has its own identity that separates it from other emulators. I have an Alienware m14x r2. 0. optical toslink). Nov 12, 2014 · skidau actually made a big change to Dolphin even before AX-HLE by adding the OpenAL audio backend and implementing time-stretching in it. Hi, I have tried everything but I cannot find the solution to this problem. What is an audio backend? A backend is the software used to process audio data. Also, monitor FPS (frames per second) is important. I am currently on 5. Audio will play but comes out crackly. I enjoyed having the audio compatibility it offered for the time as well as having the audio output to my real Wiimotes. Have you got sound in other applications on Linux? 2. The 162 ms I got on a PC with an Asus Xonar DG sound card in direct mode with all sound effects disabled. Dolphin was launched in 2003, and within the first few years, it became an open-source software. The game was praised for its amazing visuals, thanks to an impressive game engine that uses advanced GameCube features. 4. So while DSound works the audio latency is really ghastly on a precision game like NSMB. 1 Find. Audio stretching not required for good sound. The Dolphin wiki also notes no known issues, so I'm not sure what the problem is. Ideal Sound Backend and Occasional Sound Stutter. Dolphin is a very demanding program, so configuring Dolphin the right way is very important to run titles smoothly. Jun 24, 2021 · audio_drv_list will control which audio backend is used for the QEMU audio subsystem, which is used but is not the primary output path today. 0-14964, results are the same. Sometimes you're right, sometimes you're wrong, but, to be successful you have to learn from each and every one. Our mission is to preserve video games. I didn't have this problem before. Audio plays on the host machine, but nothing on remote Moonlight client. I have been testing this in Super Smash Bros Melee because I hear it is supposed to run pretty well for people with worse specs than I have. I've seen on the google code page the "save to file" on the Dolphin debug mode GUI screenshots of an old version. There is no audio coming out from dolphin for any game and when I open audio configuration, the backend settings are greyed out and locked. My settings Dolphin:-AUDIO: DSP HLE emulation (fast) , audio backend: xaudio2;-Graphics: OpenGL, fullscreen res 1920x1080, aspect raito:force 16:9, V-Sync - ON enhancements: scaled efb copy: ON, force texture:ON embedded frame bufer : ignore : ON and store to efb: ON; Sep 30, 2016 · Hi guys, the other day changed audio backend to openAL, selected dolby pro logic II and works great in mutichannel. 0-107-x64 and no matter what video backend I use or what options I try, Melee stutters (for video & audio at the same time). This guide assumes you are on the latest beta or development Apr 1, 2023 · I want to experience Dolby Pro Logic II in a video game, but I can’t, because when I choose WASAPI as Audio Backend, Dolphin won’t let me use Dolby Pro Logic II. Launch a game with this backend, and there will be no audio. 0-6671-x64) and tried the newly added "Cubeb" Audio Backend but I still get minor crackling during cutscenes at times with both available Audio Backends. So I'm guessing the problem is somewhere with my settings but I have no idea where. I have no clue how to fix it. I used default settings for my audio, so buffer size was at 80 m/s, and I have audio stretching enabled. 1. Reply. Mar 13, 2024 · I am unable to get Dolphin Wasapi (Exclusive Mode) audio backend working while streaming with Sunshine. Most (if not all) GameCube and Wii games has the game speed tied to the FPS. 1 surround) and it sounds so awesome!! I can make a small guide if anyone is interested since it surely was a journey to get it to work (mostly its an issue with Windows and whatever drivers you got with your mobo/sound card) I have tried 4. I was pondering which backend would be best overall on my HP laptop, which is unfortunately stuck with the integrated graphics mentioned above. 0-12058 on Pop OS 20. There are several ways to dump DSP files, but the easiest method is to use DSPSpy on a Wii with the Homebrew Channel installed. - Dolphin MMJR2 - A middle ground between MMJR and official. 0 stereo signal; enabling 5. Some titles support 5. Subtle audio latency is one of those things that cause people to say it still doesn't "feel" like offline, without being able to explain it. Thank you for your support, Greetings. That allowed me to use my PC's audio buttons to adjust the audio for the game/emulator, and worked like a charm. 0's release impending. Feb 29, 2024 · After that, set the audio backend to WASAPI (exclusive mode), and latency is set to 50. One of the most difficult decisions made for Dolphin was the deprecation and removal of D3D9 despite it being the fastest backend at the time. Finally, you should change the graphical settings of Dolphin. I am on a Linux PC (X11 not wayland) and look around in the settings for further improvements. Posts: 10 Threads: 8 Joined: Mar 2019 Sep 30, 2021 · Audio is obviously very laggy at 100ms. -. 05-10-2019, 01:01 PM #1. I even tried playing with completely native settings, and nothing happened. OpenAL with Pro Logic 2 is the only way to use surrund in the dolphin? Dolphin has two performance related configuration windows: Dolphin configuration and Graphics settings, in addition to applying settings per game via their GameINI. Help us keep up! Category: Audio Backend 3. Thanks for the help May 1, 2022 · Cubeb is an audio backend often used in emulators, and it doesn't work on two specific emulators: Citra and Duckstation. ini won't work. 0-10950 and later for many reasons, Dolphin will try to My guess is that my audio interface is for some reason not playing nicely with Dolphin, but I'm not sure. 0-10950. Still doing it. Audio plays locally on host machine, but nothing on remote Moonlight client. Check if audio is enabled in the emulator settings and also go into desktop mode, open Dolphin, check if Dolphin is muted in your volume mixer. Is the sound for Dolphin turned on in Linux? 5. 86K subscribers in the DolphinEmulator community. Dolphin, the GameCube and Wii emulator audio backend settings. OpenAL with Pro Logic 2 is the only way to use surrund in the dolphin? Mar 19, 2022 · I installed an older version 4. To optimize the audio settings in the Dolphin Emulator, navigate to the Audio tab and select DSP HLE in the DSP emulation engine checkmark option. What Audio backend are you using in Dolphin? TheLanguidLizard. DSP]) section of the GameINI. A backend converts emulated sound output to your computer's sound card. As such, I tried disabling the audio backend to no audio output. 0 stable up to dolphin-master-4. With a little magic & a bit of thermal paste, we have transformed into that poggers gaming lifestyle tech brand with products even your Grandma would . Accuracy-wise and feature-wise (apart from multi-threaded rendering, currently available only on Vulkan), they are all identical and should perform Any idea why the usual audio backends are not on the list for me? My specs are GTX 1660, i7 9700, and 16GB RAM, and my version of Dolphin is 5. but when I Mutes the music dolpin works. Mar 26, 2023 · Hello Everyone,I have showed in this video how to fix audio/Sound in Dolphin Emulator 5. For the absolute best audio, DSP ROM files should be dumped from a console. exe has stopped working" with a force crash. One of the severe problem on my PC, and the PCs of my friends is the severe audio latency that afflicts their games. Recommended if your phone doesn't have a micro sd card slot. Off topic question, but does relate to the sound plugins . Just got Dolphin working with DTS Interactive (True 5. NaturalViolence Greetings, ladies and germs; I'm sorry for a thread revival, but I'm actually having a similar issue where every recent build of Dolphin (some of the older ones are fine, ironically, but won't support some of the games I want to play) I try at the moment seems to have that 1/10 of a second delay on the sound when playing games. Cooler Master was founded 30 years ago with the mission of making the industry’s best thermal solutions. 1 surround sound via Dolby Pro Logic II sound encoding. Dolby PLII uses matrix encoding to embed a 5. If you are an EU citizen you can help us in our mission by signing the Stop Killing Games EU initiative! Apr 9, 2023 · While running a game with this backend, with the output set to the Cl1 interface, I can hear other audio from my pc through the interface, such as the sound Windows makes when adjusting volume, which I think indicates that dolphin is not sending an exclusive audio stream to the interface (or it's just not getting there for some reason). 10-06-2020, 12:59 PM #3. Select speakers (high definition audio device) from the section of backend settings and click the Advanced tab from the quick access toolbar. To make it simple: use XAudio2 (the default backend), if your computer can't run the game fullspeed, then the audio will stutter, and in this case you use OpenAL Most of the video emulation code from Dolphin is unified under a common code path nowadays, so it's just a matter of testing and picking the backend that works best with your hardware combination. 08-24-2024, 06:58 AM #1. I know my processor's just too slow. That fixed the issue for me but now my emulator crashes too often to play. ) On Linux you have a bunch of audio backends to pick n' choose from - I dunno if XAudio2 is one of them. So the metal graphics backend for dolphin is a great addition, wether you like metal or not, doesn't matter, it means the old software can run on modern systems. Hi all, So on Linux we have the options for OpenAL, Pulse and ALSA as the sound backends. 0 with Direct3D11 and the XAudio2 backend (0 buffer), the average video input lag is 48 ms on average and the average audio input lag is 162 ms. WASAPI audio backend freezes dolphin on boot. I've tried on each graphic backend and each audio backend (with each HLE/LLE option as well), no dice. WASAPI (Exclusive) sounds best at very low latency (below 20ms) and gets progressively stuttery at 30+ms (extremely stuttery at 100ms). Another fun-fact is that he applied that time-stretch to DTK audio, meaning although it was still buggy, it was at least synchronous when using OpenAL! FYI, if you're on Mac OS X, there is no XAudio2. [Audio]: Could not initialize backend Cubeb, using No Audio Output instead. I tried 1ms but there was no audio. Currently DSP HLE will have perfect sound in most games. It seems if I were able to squeeze a bit more performance out of my processor, the sound and framerate would be fine. It works well for me. I run the TV at nearly full volume and control the volume from Kodi. Audio isn't playing and all the fixes online tell me to change the audio backend, but I cant! All my audio settings are grayed out and uninteractable! comments sorted by Best Top New Controversial Q&A Add a Comment I am unable to get Dolphin Wasapi (Exclusive Mode) audio backend working while streaming with Sunshine. Star Wars Rogue Squadron II: Rogue Leader is an arcade-style flight action game co-developed by Factor 5 and LucasArts. 0-7286 and New-Zelda-HLE rewrote the Zelda ucode, improving it for the remaining games. Running Dolphin x64 on Windows 8. Otherwise you just need a faster computer. 0-11608. 11-15-2011, 03:29 PM #3. Jan 23, 2024 · I have an audiophile grade DAC (FiiO KA3), but regardless of that, my audio emulation (LLE Recompiler) suffers from stuttering. _. Problem with this is, Dolphin is independent of Kodi so Kodi volume is not used. Remember also that the GameCube has a DSP which performs audio processing before the audio passes through HDMI Audio. [Connect a Dualshock 4 Controller through USB , plug Headsets into controller, Switch audio to Headset earphone (Wireless Controller) in Windows, verify that the sound is working in Windows or any other app or x86 game, Boot Dolphin 5. These two paths will be unified in the future, but this is how it works today. In other words, whenever the FPS drops below 60 (or below 30 if the game is capped at 30 FPS), the actual game speed will slow down and audio will start cutting out no matter how high you set the audio backend latency. Whenever I check the DPL II on the dolphin settings, regardless of the backend, the audio crackles, skips, the sound from the rear output is kind of weird (tested it with super mario sunshine 5. 5-1154 corrected most of the problems in the AX ucode, the most common audio microcode on the GameCube and Wii. WASAPI won't help with Bluetooth audio latency, if that's the source of your problem. domjam Senior Member. Oct 14, 2014 · Under XAudio2: Attempting to load any game immeidately results in "XAudio2_7 master voice creation failed: 0X88890017" followed by "Could not initialize backend XAudio2" followed by "Sound backend XAudio2 is not valid" followed by "Dolphin. Audio Backend. EDIT: Switching Audio Backend to OpenAL halfway fixes the issue. The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. xemu audio device will always use SDL for now, but the QEMU audio subsystem is free to use a different backend. So far, I haven't been able to get game sound for my livestreams on OBS, though. Arch Linux Core i5 2400 Audio crackling on dolphin Question Hi, I'm playing zelda windwaker, which runs at fullspeed, but for some reason the audio is crackling, when I play with headphones When I installed Dolphin for the first time, my only issue was the audio which was easy to solve (oh, sweet days) just inputting some number value with Config - Audio - DSP LLE Recompiler (slow) / Backend Settings - Audio Backend: WASAPI (Exclusive mode) / Latency: 90 / Device: Speakers Realtek (or TV because I used to have it plugged in via HDMI). Both emulators also have an SDL audio backend that works, but Cubeb is the default one. As such, I tried changing the audio backend to no audio output. In fact, that's why games like Wind Waker, Super Mario Galaxy, and many other games crashed in Dolphin. How can I fix this stuttering? Thank you! PS: I only want to play Super Mario Galaxy the best way possible, and that means good audio too :p Oct 26, 2016 · My PC config is Phenom II 955 BE + GTX960 + 4 GB RAM and Dolphin version 5. 0-16101 Specs: CPU: Intel® Core™ i5-4590 CPU @ 3. 0-11105 as of writing and I now play on a Dell G5 15 with a Core i7-8750H, 32GB DDR4 2666Mhz RAM, a GTX 1050 Ti, and a Samsung 970 Pro 1TB for the Dolphin install with the ROMs on a 2TB SSHD. The rest of my computer is pretty old, running an i5 2500k with an rx470 (4gb) and 16gigs of ram, but I would imagine this should be able to handle it alright without presenting major issues. Are your speakers plugged in, turned on and is the volume turned up on the speakers? 3. Change the audio backend back to Cubeb and you won't have this problem On Dolphin 5. This lets you react to certain audio cues in game consistently, like Falco's side B. 30GHz RAM: DDR3 16 GB Backend Settings Audio Backend: XAudio2 (other options are No output and OpenAL Latency: 0 Volume: 100% I've also watched videos on YouTube where the game is run through Dolphin to confirm audio is possible and this isn't a known issue. Cubeb is the new standard. Many of these options were created after the Hi, I have tried everything but I cannot find the solution to this problem. Hi guys. Seems to sound perfect at 2ms (two milliseconds, in case you think I wrote a typo). Mar 29, 2022 · I'm having an audio issue with Dolphin. 0-12964 on Windows 10 with default settings, Go to options-audio setting and make sure Cubeb is selected as Furthermore, Dolphin crashing/freezing at boot when launching a game with WASAPI audio backend normally means it couldn't get a "lock" to exclusively use the target device or that the target device doesn't support the audio bit depth/sampling rate requested by Dolphin You can try using OpenAL as your audio backend instead of XAudio or DirectSound, as this supports time stretching, but to do that it needs you to set up some latency, which can be annoying in some games, and will completely ruin games which require you to do things in time with sounds eg music games. So deal with the slowdown, or you can use a build before we fixed audio and deal with crashes or you can try to make Dolphin run faster. If anything had significantly changed you would have seen mods correcting people by now or a blog post update on the subject which isnt case. I get a rhythmic popping sound in just my right headphone while attempting to play Melee. org Using no sound backend lets the games run, but I would really like to have some kind of sound. As soon as i open the Application the audio stutters, even on youtube, while it's open. Higher FPS means smoother motions. Enverex Junior Member. 0-546. Dolphin is a free video game console emulator which runs on various operating systems like Linux, Windows, Android, and macOS. gdqdhyx zynwk phqrb yoggfd xszexn xssd kcucc lgddvp nsaqn cggql