Elden ring combat is clunky. Yes, OP is totally right.


Elden ring combat is clunky Controls seem unresponsive and was default set up in the most unintuitive way. How? The combat is absolutely not clunky though. Terrain gets in the way a lot and u get stuck really easily when locked in to an enemy and can’t see to avoid it. I love both the games (Elden Ring for the boss designs and variety of weapons and armours and Sekiro purely for the high adrenaline combat) but never will put one above the other. I'm getting flashbacks to when I started playing Elden ring and thought that its combat was slow. The combat was ridiculous, the way talking to people was set up was also stupid, I even hated Gwent. I hated Witcher 3 at first as well. #5 This is the subreddit for the Elden Ring gaming community. I just beat all of the souls games these past few days in preparation for elden ring. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. I’m saying it’s being compared to elden ring and elden ring had 4x the budget. ITT: Subjective definitions of clunky and comparing 1:1 input-flow games. I tried on keyboard, hate the dodge, and keybindings are just odd, my character moves super clunky like, stuff that shouldnt of hit me somehow did, died multiple times during roll, I understand its like part of the frame that stops damage but I can't ever seem to get it right. my hatred for horses has risen to incomprehensible levels. What in the blazes are you talking about? (That's rhetorical. There are various animation interactions within Elden Ring which have been found to have clearly unintended behavior, such as consistently not taking player inputs at points which are intended. Nothing is Elden Ring, yet. The skills to combat the speed of enemies are trapped in a clunky R2 stance/ashe of war system. No one said that. I'd say at least half of the people, maybe more than that, who love Dark Souls/Elden Ring found the combat clunky and awkward at first, and then learned to love how methodical, deliberate, and "weighty" that it is. But during the network test even elden ring wasn't holding 4k or 60fps on either current gen console. I come from games like Nioh (not entirely souls-like, but very very similiar and very skill based) and im finding the combat system. Elden Ring just seems to have super lame combat, as there aren’t any interesting chains or style, beyond just not taking damage. With my friend on a coop, but it’s been a mediocre experience. So it ironic that in Ragnarok the made the blades feel much better, but the axe and barehanded combat feel clunky as shit. If you like exploration, Elden Ring is obviously top notch, but if you really liked Nioh's combat, Elden Ring can be a letdown. rather clunky. I’ve played Sekiro and really enjoyed that game, and Elden Rings open world is really cool and same with the classes and variety of builds, but the combat is so clunky for me, and since it is a central part of the game it can be annoying grinding out levels or bosses. I guess ER tapped your patience for this out. Example 2: Dodging. Just nioh 2 combat is best Thinking about it, the one thing that does fit the bill as clunky in their games is the jumping. But the combat for the player is trash. he’s the one who got me into the series The combat in Elden ring is essentially the standard Souls combat system where some elements form Sekiro's combat are present. Another thing people bring up is how they like the combat why though? Are you all just masochists? The combat is clunky and Nov 23, 2021 · I mean I guess it was always kind of clunky and slow but after Sekiro does anyone else feel like it would be a bit of a downgrade to go back to the Souls series style of combat and movement? Obvs I have not played Elden Ring yet as I never got into the network test and there does look to be some changes to the combat but to me Sekiro had a way more fast paced and fun combat system than in the Elden ring player here (I prefer it to GoW) but basically the FromSoftware games are not designed with the intention of smooth combat, it’s intentionally slow and clunky; Elden Ring is honestly one of the “faster” games, being 3rd place behind bloodborne and sekiro. Apr 10, 2024 · Lets start with the unnecessarily clunky and laggy combat. When you roll you can see them lining up the hit mid attack. I just started Mortal Shell after playing 400 hours on Elden Ring. I never said this game is better than elden ring. That being said, the thing that kept me playing the other games was the progression of the game and how you created builds and how that build progressed through the game. In Nioh you had to learn to use your tools, in Elden Ring the focus is almost all on the enemy's moveset. In a broad sense, the games share a similar combat style. on one hand it feels more "modern" and fast paced compared to dark souls' games but on the other hand it still looks a bit clunky. Literally, can't compare both the games, Sekiro is a very linear combat focused short game whereas Elden Ring is a pure rpg and open world. Elden Ring was directed by Hidetaka Miyazaki and made in collaboration with Mar 14, 2022 · Hello ! I'm really tempted to buy this game, but i'm not sure i'll like the pace of the combat, tried to watch some gameplay, read forums but i can't find a clear answer. elden ring is a 10 but not for its combat lmfao. Hit boxes are janky and so is collision on the enemies (trouble running between any large enemies legs or around the legs because I seem to collide with air. I’ve been trying Dark Souls remastered, but I’m really struggling to get over how clunky the movement/combat is compared to ER. People acting like graphically it's a masterpiece, well I think it looks mediocre at best. Elden Ring for whatever reason has control buffering, so if you tell the game to attack twice even if you decide to roll before the second attack is "loaded" you're forced to wait and sit through the second attack animation. Feb 25, 2022 · (Image credit: Tyler C. it's not clunky, it's just methodical and encourages precision and As I said, I can't comment on Elden Ring as I haven't played it yet. Lies isn't clunky in the sense it's jerky. Players must explore and fight their way through the vast open-world to unite all the shards, restore the Elden Ring, and become Elden Lord. But I hardly believe that gameplay/bosses are much different than in previous entries. Jul 9, 2024 · title says most of it. Mar 23, 2022 · Please do not necro this thread, and no I will not improve readability because the formatting is hilariously schizophrenic in retrospect Tl;dr for Christ's sakes, just let us customize more than just simple re-binds Firstly, the preamble: I beat the game, get a better excuse. Here in DS3/Elden combat you are so clunky that you basically just try to iframe roll through and attack and then swing as much as you can till you roll out. I'm accustomed to slower and more deliberate games like older Monster Hunter installments, but that stuff is just deliberately making it harder to control the character in order to make the game more difficult. There's much more strategy involved in Elden ring combat and much more freedom, even if it's not as fine tuned as sekiros. Sekero’s movement etc. KokouGaruruga posted Input queing and 0. I have played around 3000h of fromsoftwares games but nioh combat is Best there is. It pairs beautifully with the axe. Elden Ring was directed by Hidetaka Miyazaki and made in collaboration with inb4 "ahktually the best combat mod is balde and blund not some Dark Souls/Elden Ring ripoff" On a more serious note I think Skyrim really has a potential to have great and responsive combat, I mean mods like SkySA/MCO and DMCO are examples that modern mechanics in Skyrim can work. if you think the game is unresponsive, you're probably panic spamming. Elden Ring was directed by Hidetaka Miyazaki and made in collaboration with Come back to Elden ring when then dlc comes back I felt the same after sekrio, after playing a fast pace, parrying, jumping around and shitc it makes Elden ring seem really slow but if you take a hiatus from it and other souls like once you come back it’ll bring back the same enjoyment especially with the new dlc comping out Oct 11, 2024 · Okay, let’s get this out of the way: Elden Ring is hands down the most overrated game of all time. A 100% hit from back simply missing. Being adept at its intricate and punishing combat is the key to progress greatly in Elden Ring. Too many reused Bosses, fake Bosses where it's a regular enemy with a health bar, copy-paste "Dungeons", empty open fields with nothing in them and an ending segment which felt completely rushed. Example 1: You sneak up upon someone, you even target that one, hit RT and - slash next too the target. But I’m intrigued by the aesthetics, so I’m gonna continue. Clever’s Moveset aims to revamp the combat by widely expanding the weapon movesets in the game, changing the basic swing or strike animations to more creative alternatives. Dec 31, 2022 · It's an exhortation to stop rehashing clunky animation from half a generation ago that produce a mediocre combat experience. Animations heave either too little or too much inertia, weapons have no impact. never heard anyone say a fromaoft game has good combat besides blood borne. fromsoft combat sucks always will it’s clunky as shit. I'm fine starting out slow but it feels unfair and not satisfying imo to see the enemy go at it like a berserker while you tumble around like a child and hit them with a move in-between their long ass combos once or twice. that speaks for itself. Unfortunately the combat is sluggish and clunky and that's the kiss of death for any game, imo. Since your definition is purely subjective. 16s delays on rolls are clunky features. The complete lack of complexity kinda ruins the combat, as Nioh just seems to do it better. We would like to show you a description here but the site won’t allow us. Choosy Choices. This is the subreddit for the Elden Ring gaming community. Just another souls like. First off, the combat is a joke. 1 input gives 1 animation with longer recovery time than the floaty combat of other Movement doesn’t feel slow and clunky at all, if anything, a minor criticism is that it is almost too ‘weightless’. this is just a rant post. People keep saying Malenia is a Sekiro boss, people also used to say that the Demon of Hatred was a souls boss. It's a huge step back for combat in Soulsbourne games as it leads more into being frustrating then fun. The combos you can pull off are incredible. Jun 18, 2024 · people must be baiting. It’s not. The guard counter is the best example for this. / FromSoftware) Sneaking and backstabs . Yes, OP is totally right. uhhh. I’ve been playing Elden Ring a bit. There’s occasional input issues but it seems to be performance related to specific areas of the game, particularly when raining so I wouldn’t say it’s fair to use that to assess the combat overall since I’ve only seen it in specific areas. elden ring is better imo because I have a lot of memories with an old friend who’s not with me anymore on that game. As usual enemies are in no way restricted by the terrain, knocking down trees etc by touching them. bro. . Elden Ring was directed by Hidetaka Miyazaki and made in collaboration with So Elden Ring is my first soulsborne game, have loved my time with it, but after 150 hours I’m ready to try something else. Action based combat focused on deliberate button presses and use of evasive rolls. From what I understand the weight ot the armour and weapons have an influence on the speed of your movements, so if you want more faster/smoother combat you should look at light armour and weapons. Unfortunately, you can't really argue with me either. horse combat feels absolutely terrible, its slow and clunky and nauseating and the decision to have a pop up y/n decision when reviving torrent in the heat of battle literally made me eat my controller whole. This game is clunky especially when in combat. Oct 16, 2024 · Short answer: Dark Souls / ER combat is deliberately clunky in order to boost the difficulty. I tried playing it because everyone wouldn’t shut up about how it’s a “masterpiece. Combat can feel clunky until you get used to it but the platforming and jumping required to reach certain location is always terrible and unintuitive. Same goes for enemies - I get that some of it probably has to do with the whole animatronic aesthetic and what not, but it still feels bad to play. There has been a focus on quicker action ever since Bloodborne came about, and it's something that I'm not a fan of. Melee was the main combat mechanic that made gow2018 work imo. Oct 15, 2023 · One of the great things about Elden Ring was that it was a bit more realistic in terms of advanced melee. It can be very annoying, it’s almost like the devs increased the boss tracking too. So I guess, you don't like it in Elden Ring for subjective/personal reasons. If i remember correctly the way they animated it actually made it look like your guy had an idea of what he is doing by not dragging his blade through the dirt and smacking it into the ground. I get it this isnt Mario but it could've been handled a bit better. ” Yeah, no. At least compared to a dodge, whats it for? Jumping is finicky as hell, you can get hit in alot of situations where you shouldn't. Jan 3, 2025 · Combat in Elden Ring is a comprehensive guide and a collection of tips and tricks for an individual to master Elden Ring's Combat. 5seconds later jumps and it just feels so weird. It's not iconic and it won't last the test of time. That game isn't 4k 60 on all platforms. Elden Ring was directed by Hidetaka Miyazaki and made in collaboration with Elden Ring is full of negative space, and I imagine someone would be hard-pressed to enjoy it if they did not like the combat, which some would consider to be sluggish, slow-paced, and clunky compared to Bloodborne, Sekiro, Nioh, Devil May Cry, and many other arpg or 3rd person action games. Elden Ring is full of negative space, and I imagine someone would be hard-pressed to enjoy it if they did not like the combat, which some would consider to be sluggish, slow-paced, and clunky compared to Bloodborne, Sekiro, Nioh, Devil May Cry, and many other arpg or 3rd person action games. It feels like you always dodge too far / to the wrong place, so you can't hit back. Clunky? Must be keyboard thing Or we playing different games. No one can argue with you. Beyond that, they're vastly different games, Elden Ring being a larger open world exploration game with bosses, while MH is moreso a boss fighting game with varying arenas. Feb 23, 2024 · Base game Elden Ring tends to have rather clunky combat when compared to the sleeker and fast-paced games from the developers, such as Sekiro: Shadows Die Twice. Is that a clear enough criticism or do you want someone to provide a spreadsheet for how no ones getting paid to make the game for them. So you can defend your point. Elden Ring was directed by Hidetaka Miyazaki and made in collaboration with Totally different types of games of course, but the combat in SB is just so satisfying that it has ruined Elden Ring combat for me now that the DLC is out. Ngl i didnt enjoy that button mashy combat in dogma :/ so pls no for souls games I do not want the button mashy part, or to just rip the combat straight from dragons dogma either. So I'm not hating. It’s not Elden Ring though. Huge step down in quality from ER. - The combat looks absolutely ridicolous, especially since this game tries to portray duelling and melee fighting, it's so bad that it puts me off immediately. first character was samurai. The very combat system Elden Ring uses today was made for this slow and deliberate movement, but the majority of enemies and bosses are anything but. There is no way But is it necessary for Elden Ring to have such a clunky combat system or could they do even better if it was more fluid. Clunky to me sounds more like a general slowness overall, like DS1 by comparison would be the clunky one by my definition. It is totally made on purpose to fake a difficulty. Though you're going to have plenty of time to fight enemies, sometimes This is the subreddit for the Elden Ring gaming community. What you're asking for is an entirely different combat system, but you'll find it more rewarding to learn how THIS combat system wants you to play. Sep 20, 2024 · Lies isn't clunky in the sense it's jerky. Elden Ring was directed by Hidetaka Miyazaki and made in collaboration with Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. But here, when certain enemy swings, the jump forward like half way across the screen in an unrealistic way (the animation looks unrealistic; it looks like they were clicked and dragged across the screen). This results in combat feeling clunky and unfair, as players doubt and question if the game is even responding to their inputs when it’s supposed to. I played Elden Ring, Sekiro, and Dark souls III in that order and saw DS on sale for half off, just started playing a little over an hour ago and the combat feels weird, like noticeably clunkier and slower than Elden Ring and DS3. has absolutely no bearing on this game. Which is fine, to each their own. Up until Sekiro and Elden Ring the jumping in their games was clunky. Aug 9, 2022 · Okay bit more seriously after some remembering. ) Jun 26, 2024 · The way the game reads inputs is too clunky and slow. There are many other games with similar combat which is much more fast and fluid for comparison, meaning the devs were either unable or unwilling to implement such a system. Lots of dips under 60 This is the subreddit for the Elden Ring gaming community. Feb 24, 2022 · the controls are super delayed, just feels so clunky and slow, also sometimes when i'm attacking the boss and press jump, my character ignores it and firstly finishes the attacks, then 1. Seems like Elden Ring is so obsessed with being as " Apr 21, 2022 · But the one area that continues to annoy me is the combat, and I want to talk about how I feel Elden Ring betrays the combat design that elevated From Software in the past. Back-stepping is odd as it doesn't give immunity frames, create alot of space or have powerful follow-ups. Hey guys, im on around my tenth hour on Elden Ring, and im loving it so far. ) Edit: Both of the games could be improved in that department. There's not much of story or anything else other than combat which tbh is pretty clunky. The blades just needed a little work. Elden ring is more like Darksouls and the combat is not as fast and actiony as Sekiro. You could backstep and immediately counter attack. the controls are fine, and you can remap whatever you want. Sneaking is an added bonus of Elden Ring's combat systems. Something switched on though and I buried myself in it for 200 hours and it’s one of the best games I’ve ever played. This game suffers from too many controls and the game by design has a very conservative action economy. One major issue though. It's more like an action game than it is truly an RPG, at least in it's combat mechanics, so think of it more like that, where the actual motions and animations of attacks matter. Oct 14, 2023 · You got through Elden Ring and that's even less responsive with a less forgiving input buffer. I only played dark souls 2 and absolutely didn't like it. To be completely honest, I love Fromsoftware games, I've gotten all archievements on Dark Souls 3, Sekiro and I'm working towards that on Elden Ring, but I couldn't finish Dark Souls Remastered due to how clunky it feels. Disliking Sadie Adler from RDR2 means you are human garbage -kainzow42 The platforming. Elden ring was an incredible playthrough and I loved it from start to finish. Drifter gameplay feels even clunkier than that but without all the difficulty Dark Souls has to compensate how clunky it is. General movement and combat feels super clunky and investigating items before using them to see what they do is annoying. You even get immunity frames but at the lower half of your character Jun 8, 2023 · Dodge is practically useless, there's way too much of delay between dodge animation and attack. Because as of right now, you have no leg to stand on. At this point, clunky either means 'I am bad at this' or 'hurr durr FFXV vibes'. ’” No, I don The animations don't look as smooth or flashy, as Elden Ring is going for the more grounded, weighty experience. Fair warning: this is my first From Software game I think the art direction, story, atmosphere, and environment design are great. They were just saying that there are aspects of the combat in Elden ring and dark souls that are not in sekiro. Elden Ring was directed by Hidetaka Miyazaki and made in collaboration with This is the subreddit for the Elden Ring gaming community. However generally I like souls games and elden ring More. best case scenario its a boring inconvenience, worst case scenario its equivalent to being set on fire Mixed bag. I LOVED nioh though, which has a Jul 4, 2024 · Nioh: floaty combat + floaty enemies = good ER: clunky combat + floaty enemies = ? And it's just as bad having the opposite, floaty combat + clunky enemies, reminiscent of Nioh 1 before patching how strong sloth was. Elden Ring’s biggest improvement for a lot of people is the vast number of choices that the game presents. I don’t know how anyone enjoys this low-effort trash. Elden Ring is a solid 7/10, good game, but far from a masterpiece. Everyone's all like, “Oh, it's challenging, you just need to ‘git gud. You can't trust your first impression after coming from another game. Mar 6, 2022 · Idk what you did, for me the combat feels completely clunky. Aug 17, 2024 · Elden Ring is more about leveling up, farming for weapons, armors, skills and killing bosses. Example 3: You hit dodge: Well bad luck, you've been too late. Jul 15, 2024 · And if that combat was fused into into souls like combat, IF done correctly that would allow you to amp up the difficulty without it feeling clunky. Gwent became my jam even lol. OP has a video of their explanation, Clunky-Stans: give us your video essay, please. :-)Elden Ring basically plays just like the first Dark Souls. Not even to mention that attack hitboxes on the boss are just plain Jul 13, 2022 · It's really not special at all. In elden ring it’s kinda like… you don’t really need to play much of the game to win. the game queues your inputs so if you press X to drink from your flask while you're currently near the end of a heavy attack animation, it will drink right after the attack. The graphic style Elden Ring has is something that isn't memorable. Greatsword movesets and weapon movesets in general. Out of all the previous soulslikes, this game Aug 5, 2023 · Bosses are ridiculously aggressive which is fine. SB really has perfected the balance between deliberate gameplay with aggressive play This is the subreddit for the Elden Ring gaming community. 1 input gives 1 animation with longer recovery time than the floaty combat of other games with short frames and cancelations and enemies flying around Super Saiyan anime mode. im disappointed to see Elden ring is just a copy paste of a decade old formula. fkepk pjigtm ceftf ypv powev nytdo zwrr xmzzjrw pxmo fsowtpx